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Zaael Gadlan (Tyrant of Shades) Ad

Part of the Orlha Report Quests

Event Details[]

Duration MP Cost
May 22nd to May 25th, 2015 40 MP

1st run free.

December 22nd to December 24th, 2014 40 MP

1st run free.

Completion Rewards

Video

Important Note: There's a large chance of the game not giving out 1st clear rewards upon one's first clear of this quest. Compensation is forthcoming.

Another Note: This event name is spelled incorrectly in the Events list. It's supposed to be "Orlha Report -Tyrant of Shades-"

Usurpation of Life ☆☆☆☆☆☆[]

Recommended deck: Mono Water

Note

  • Damage dealt is to Water elemental spirits
  • Each table represents one battle
  • TTC = Turn(s) to Charge
  • All enemies have a chance of dropping. Zaael drops at its first form

Battle 1

Details

Suggested Kill Order 2nd 1st
Enemies

Fire Scurge Skeleton

Fire Scurge Skeleton

HP
Initial TTC 1 ITTC 3 ITTC
TTC 2 TTC 1 TTC
Attack ATK one ~150, ~200 when Weakened Weakened Fire, ATK one ~200, ~300 when weakened
Tips/Notes

Battle 2

Details

Suggested Kill Order 2nd 1st
Enemies Fire Cursed Skeleton Water Wnraged Skeleton
HP
Initial TTC 1 ITTC 2 ITTC
TTC 2 TTC 1 TTC
Attack Lock SS 1x5, ATK all ~750 Combo 3x3 ~400
Tips/Notes

Battle 3

Details

Suggested Kill Order 2nd 1st
Enemies Thunder Hell's Cavalry Fire Scurge Skeleton
HP
Initial TTC 2 ITTC 1 ITTC
TTC 1 TTC 1 TTC
Attack ATK one ~850, ~1300 when Weakened Weaken FireThunder, ATK one ~2000 (with weaken)
Tips/Notes

Boss Battle

Details

Suggested Kill Order 3rd 1st/2nd 1st/2nd
Enemies Fire Cursed Skeleton Fire Zaael Gadlan (Tyrant of Shades) Thunder Hell's Cavalry
HP 20,000 80,000 8,000
Initial TTC Preemptive Strike 3 ITTC 1 ITTC
TTC 2 TTC 1 TTC 2 TTC
Attack ATK all ~400 Combo 4?x5 ~700 Combo: 5x3 ~300
Tips/Notes
Enemy Skills Description
Note 1: Enemies using skills will not attack in that turn (except Combo).

Note 2: Status effects carry over to the next battle if their duration have not run out. Furthermore, the last turn of a battle does not count towards the status effects turn counter.

Charge Increases damage of its next attack by 100%.
Combo Change normal attack to multiple multi-target attacks in one turn (4x3 means 4 attacks to 3 spirits at a time).
Counter Standby Kills (deal very high damage to) spirits that hit the target with an attack. Using SS skills to the target will not be countered. If the enemy is killed, there will be no counter attack.
Element Shield Reduces damage from shielded element by a percentage.
Heal All/Heal Self Heal all enemy spirits or only itself, by a percentage of their Max HP.
Lock AS/SS/Full A status effect. Targets are unable to use AS/SS/act for a set amount of turns. 3x2 means 3-turn lock to 2 spirits.
Poison A status effect. Deals damage to your spirits after each of your turns. 3x7% means a duration of 3 turns and 7% of Max HP as damage per turn. Damage can also be fixed, in which case it can be written like 3x200.
Ratio Deals ratio damage (%) based on your spirits' remaining HP.
Reflect SS Kills (deals very high damage to) spirits that hit the target with any special skill with the following exceptions: If hit by a multi-hit nuke, the enemy Reflector will strike back as many times as they were hit by the split nuke; If poisoned, the Reflector respond with the same amount of poison damage lasting for the same number of turns. Skills that hit only other enemies will not be reflected. Likewise, only the spirit who hit the Reflector will be affected by Reflect, even if the skill used hits more than 1 enemy spirit. Damage inflicted is not enhanced by Weaken or reduced by Shield.
Revive Revives all downed enemy spirits.
Weaken Element A status effect. Spirits take more damage than usual, usually a total of 2x, from weakened element.

Front Page Poll[]


The Most Efficient EXP Bonus Stack[]

This section tells you what level your spirits should be at, before using them to enhance another one. It'll give you the maximum experience bonus.

Evo Zaael
1 17 (19)
2 19 (22)
3 28 (37)
4 45 (53)
5 54 (60)

Note:

  • (No Data) means the optimum level is not calculated yet.
  • N/A means Not Available, as in the spirit doesn't have that evolution stage.
  • (#) where # is a number, means the optimum level during 1.5x experience.
  • An asterisk (*) beside the number means it will max out another spirit of the same rank in one shot.
  • To calculate needed EXP to reach the optimum level, visit Experience for Leveling.
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