This city was added on June 10, 2014. The app must be updated to at least version 1.4.6 in order to access this City.
The monsters in Sciorn have enemy skills unlike the previous 4 cities.
Spirits can drop at level 5 or Max level.
Duga (Sturdy Wizard) is the guildmaster of Sciorn.
Images[]
In-Quest Transcript[]
Warning: Spoilers ahead.
-- At the southern end of the kingdom, the Mystic City Sciorn.
-- You enter this unusual city famed for its magical research.
-- Street lamps burn bright and a magical tower soars high.
-- Researchers and students engage in animated debates...
-- If I were here for training, I bet it would be a lot of fun.
-- Still contemplating your misfortune, you reach the Guild.
-- You are holding the letter Rusche gave you in Ayvias.
Wiz: Guildmaster Duga... I wonder what he’s like.
-- You enter the Guild, but...--
Wiz: ... Looks like no one’s here.
-- The place was empty of both its master and its wizards.
-- You and Wiz spend the next few hours searching the city.
-- You traveled here chasing after the stolen Oracle Rings.
-- Smaragd of Rallydon and Sapphirus of Ayvias.
-- You have seen their true power, barely escaping alive.
-- The enemy.
-- Lianna, who took the rings, and the shadowy Guild Ministry.
-- You continue walking, mulling over the recent events.
-- Leaving the Merchant Ward, you head to the city square.--
-- You arrive at Gunos Tower, a magical spire piercing the sky.
-- At the tower’s entrance...--
Brawny Man: How many times do I have to tell you? Huh!?
Researcher: Ten times so far this month. At this rate, I estimate-
Brawny Man: Whatever, just give it up!
Wiz: I wonder what’s going on...
-- The irritated man notices you.
Brawny Man: And you! What do you want?
-- You approach under his intimidating gaze.
Brawny Man: What are you doing fooling around here? Hurry up and go!
-- ...?
Brawny Man: Hm? You haven’t seen the emergency summons?
-- He stares at you for a moment.
Brawny Man: Oh, I get it. So that’s why.
Brawny Man: So.
-- Sensing something unusual in his eyes, you brace yourself-
Brawny Man: You must be a novice!
-- ...!?
Brawny Man: Sorry, a bit busy now. Joining the Guild will have to wait.
Wiz: (Wait, this guy reeking of body odor...)
-- He could be the Guildmaster.
-- You carefully explain that you are a travelling wizard.
Brawny Man: Why didn’t you say so in the first place?
Brawny Man: I’m Duga. I run Sciorn’s Wizards’ Guild.
Duga: There’s actually something you can do for me right away.
Duga: I need you to clear the monsters out of Gunos Tower.
Duga: Get the details from that researcher there. Sound good?
-- Before you can say a word, Duga has already moved on.
Researcher: Work is impossible under these conditions. We need your help.
(Before 1-4 Boss)
-- The source of the monsters, a lab midway up the Tower.
-- You struggle to comprehend what lies before you.
-- A warped, black space pulses at the back of the dim room.
Wiz: ...!
-- The sight is mesmering, yet it oozes a chilling dread.
-- It is without doubt a portal to the world beyond.
-- It strangely shrinks then twists out a grotesque creature.
(End of Stage 1-4: Gloomy Laboratory)
-- After defeating the monsters from the slowly whirling air-
???: Excellent work.
-- You turn at the sound of the voice.
Researcher: We’ll handle it from here.
-- He walks toward the portal, mumbling to himself.
-- He begins some kind of spell...
(Screen glows white for a moment)
-- and the warped air quickly clears.
-- After introducing yourself, you ask about the monsters.
Researcher: You must not be from Sciorn if you’re confused by this.
-- I only just got here, you say.
Researcher: That disturbance was a door to another world.
Researcher: Sciorn is a distorted land. It has always known monsters.
Researcher: This is like a lightning tower, built to stabilize the air.
Researcher: These monsters’ frequent appearances are a reaction.
Researcher: You should bear that in mind when working in Sciorn.
-- Thanks, you say.
Researcher: Oh, it’s nothing.
Runal: My name is Runal. I may ask for your help again.
Runal: I hope you don’t mind.
-- By the time you return to the Guild, it is nearly daybreak
- A few scattered lamps cast a faint glow across the room.
Duga: How was it, greenhorn, your first job in Sciorn?
-- You say that this does not seem like an easy place to live.
-- A tower filled with monsters right in the middle of town.
Duga: You’re right. But Sciorn’s not Sciorn without Gunos Tower.
-- By the way, you say, handing over the letter from Rusche.
Duga: This crest... it’s of House Wadatsumi!
-- Duga’s face grew grimmer as his eyes moved down the page.
Duga: Tell me everything.
-- You explain why you came to Sciorn.
-- The Oracle Rings, the Gairnikans, Transmutation...
-- Duga listens silently, but with an incredulous frown.
Duga: ... That’s quite a tale.
-- He then kneels at the black cat at your feet.
Duga: It is an honor to finally meet you, Lady Wiz.
Wiz: Hahaha. Sorry you have to bow to a cat.
-- Duga rises to his feet.
Duga: If what you say is true, then I need to ask...
Duga: Have you lot heard of the “Shadow Mystics Brigade”?
-- This is the first time you have ever heard of the name.
Duga: How about what happened thirteen years ago?
-- You recall what Rusche told you in Ayvias.
-- The top secret magical experiment.
-- The accident, and the wizards that disappeared.
-- The purge by the Wizards’ Guild...
Duga: The Gairnikan wizards were banished for using forbidden
Duga: magic. They became the Shadow Mystics Brigade. War broke
Duga: out, and many were killed, but the survivors have been moving
Duga: recently. That Lianna from your story must be one of them.
-- Duga sounds sure, but something still bothers you.
-- If that’s the case, then where does the Ministry come in?
Wiz: ... The Ministry stayed out of the war.
Duga: They might have ties to the Shadow Mystics.
Duga: Lady Wiz, and you, wizard.
Duga: We the Wizards’ Guild of Sciorn protect it from the hand of
Duga: the Shadow Mystics. Our objective is to heal that
Duga: thirteen-year-old scar. And we could really use your help.
-- Of course, you say, nodding firmly.
-- You do not have the words to express this feeling.
-- There is a stir in the air when you return to the Guild.
-- Fear? Dread? Or maybe something else?
-- It is your instinct telling you this, not your reason.
-- You open the Guild door, not yet sure why you feel this way.
Elegant Woman: Oh my.
Wiz: !
-- A woman with a dignified air is sitting at a guest table.
Knight: ...
Duga: Wizard...
-- Duga is motionless, dripping sweat.
Elegant Woman: How long do you intend to stand there? Please, come.
-- You do as you are told and sit in front of the woman.
-- Wiz has abandoned you and is hiding by the door.
-- The woman has glowing silver hair and piercingly clear eyes.
-- Without being told, you already know who it is.
Elegant Woman: My name is Anastasia. It is a pleasure to meet you.
-- A Sage of the Ministry and considered dangerous by Wiz.
Elegant Woman: When I first heard that she had a pupil, I was shocked.
Elegant Woman: But I see why now... That limitless potential...
-- Despite her crushing presence, you ask-
-- What will you do with the rings?
-- Anastasia smiles coldly.
Elegant Woman: It is in a wizard's nature to have doubts.
Elegant Woman: I envy you brilliantly gifted wizards. Such hopeful futures.
Elegant Woman: Isn't that right, Vilhart?
Vilhart: --
-- The man nods imperceptbily.
-- Anastasia touches your cheek with slender, white fingers.
Elegant Woman: You have lovely eyes. I like you.
-- With that, she rises from her seat.
Wiz: ......
-- She glances where Wiz is hiding, but leaves silently.
Wiz: --
-- Wiz sits quietly in front of the door and stares outside.
(screen fades out into black)
-- You have a feeling that afterwards Duga and the other,
-- wizards bombarded you with questions, but, distracted,
-- you have forgotten them all. You only know one thing.
-- You are facing someone far greater than you had imagined.
-- You are too nervous to sleep that night.
-- Anastasia, one of the Four Sages.
-- What in the world is she up to?
Duga: What exactly was the Guard doing!?
Tower Guard: We faced the ambush, but they broke through... I'm sorry.
Duga: Unbelievable...
-- Duga is fuming in the square in front of Gunos Tower.
Wiz: Looks like something happened...
-- You run toward Duga.
Duga: Runal was taken away.
-- Runal. He was the chief of Gunos Tower...
Duga: On their robes, there was a dragon on a square magic
Duga: circle: the Black Door Crest.Like they wanted you to see it.
-- Black Door Crest?
Duga: It's the symbol of the Shadow Mystics Brigade.
Tower Guard: No Sciornian wants to even remember that detestable crest.
Tower Guard: Whether or not it's Gairnikan.
Tower Guard: Innumerable people died in the war thirteen years ago.
Duga: And there was only one guy on the other side. Incredible.
Tower Guard: We've sent search parties, and Sciorn is almost sealed off.
Tower Guard: Their capture is only a matter of time.
Duga: If it were that easy, we wouldn't have this problem.
-- Duga turns to you.
Duga: I'm counting on you. Figure out where they're hiding.
Duga: Runal is unrivaled in magical technology research and is the
Duga: architect of Gunos Tower. Sciorn needs him.
Duga: Plus, he's an old friend. There's no way I'm losing him.
-- I'll do everything I can, you say.
Duga: There are labs, four of them, just outside Sciorn that the
Duga: Shadow Mystics used to use. You might find some clues there.
-- You return to the Wizards' Guild for more details.
(After clearing 6-4: Fallen Into Decay)
-- Deep in the laboratory, you arrive at a large hall.
-- Once ornately decorated walls are beginning to crumble.
-- It is clear that this was once a significant place.
-- You have yet to find anything connected to the invaders.
-- Wiz climbs an empty bookshelf and scans the room.
Wiz: A magic circle...?
-- You now notice the pattern drawn across the entire floor.
-- After a few minutes of careful investigation...
-- It has faded but is clearly for opening a portal.
-- It is far larger than the average magic circle.
-- You place your hands on it and try casting a spell.
Wiz: ......
-- Nothing happens.
Wiz: A magic circle this big can't be activated head-on.
-- You recall the fight with Shion under the lake in Ayvias.
-- The giant magic circle that summoned a powerful True Name.
-- Shion using Transmutation to gain the power of an aquadrake.
-- The Shadow Mystics Brigade.
-- The group of Gairnikan wizards connected to the war...
-- You make another sweep, but find no evidence of recent use.
Wiz: It looks like we have a little more work to do.
-- Three laboratories still remain.
(End of Stage 7-3: Reunion)
-- On the way to a laboratory, you stumble upon an old friend.
Alec: Hey, long time no see!
Wiz: Wha-, Alec!?
Alec: Did you come to observe the Night of Chaos too?
-- Night of Chaos?
Alec: We went to see it together. Have you forgotten already?
-- I remember. It's just...
Wiz: Is it supposed to happen this frequently?
Alec: The warping has become disturbingly strong recently.
Alec: I came to investigate. Looks like I'm in the right place.
Alec: Two Nights of Chaos so close together. It's amazing!
Alec: This could be the first time in recorded history!
-- Unable to contain himself, he explains its significance.
-- .........
-- ......
-- ...
Alec: Uh, sorry about that. Got a bit carried away.
-- You feel like you couldn't get a word in.
Alec: Haha, yeah, maybe you're right.
-- You explain the situation to him thinking he could help.
Alec: Hm... The Shadow Mystics Brigade, huh.
Alec: Is it close? The research lab.
-- According to the map, it's not far.
Alec: Then I'll go with you. I want to see it for myself anyway.
-- You an Alec press on toward the second laboratory.
(End of Stage 7-4: Left Behind)
-- Deep in the remains of the second lab too is a large hall.
Alec: Wow, didn't expect a place like this.
-- You, Wiz, and Alec begin examining the room.
-- As expected, there is a large magic circle on the floor.
Wiz: A magic circle here too. I wonder if there's a reason.
Alec: Hm....
-- Alec walks around the room, carefully following the circle.
-- He makes a complete loop all the way around.
Alec: ... Haha.
Wiz: Did you figure something out?
Alec: Not at all. I have no idea what it's for.
Alec: Sorry I can't help you. Did you notice anything.
-- You have made no discoveries either.
Wiz: I guess this was a waste of time.
-- You share something that has been bothering you for a while.
Alec: Hm... A Transmutation circle, huh. Interesting theory.
Alec: They built labs to perform Transmutation experiments.
Alec: There are several reasons why the Shadow Mystics might do so.
Alec: Change water's True Name to that of wine...
Alec: Change the True Name of matter to make gold out of iron...
Alec: Steal the king's True Name to sit on his throne...
-- All of a sudden, this all seemed a bit ridiculous.
Alec: You think so?
Alec: If I could do Transmutation, those are the kinds of things I
Alec: would consider. I think they're totally natural desires.
Alec: Other than that... Well.
-- Alec suddenly looks at Wiz.
Alec: A cat's True Name could grant you freedom, right?
Wiz: ... Huh?
-- ......!
Alec: Just kidding.
Alec: Since Transmutation is forbidden, the Wizards' Guild
Alec: hasn't decided how to use it.
Alec: Plus, I've heard that it requires vast magical power.
-- ....
-- In the end, you find nothing to lead you to the criminals.
-- After a while, you decide to return to Sciorn.
-- After your investigation, you return with Alec to Sciorn.
Alec: It was fun hanging out with you guys again.
-- I wouldn't really call it-
Wiz: hanging out, though.
Alec: Haha, you know what I mean.
Alec: I wanted to stay until the Night of Chaos, but some work
Alec: came up. If you ever come to Wilitona, stop by the Guild!
-- See you later, Alec says before going his own way.
Wiz: Well... We need to check out the next lab.
-- As you watch Wiz walk ahead, you wrestle internally.
-- You cannot shake what Alec said earlier.
"A cat's True Name could grant you freedom, right?"
(End of Stage 8-4: Lust for Power)
-- You continue your search for Runal at the third lab.
Wiz: This looks pretty much like the other labs...
-- Which is probably proof they all had the same purpose.
Wiz: I wonder if they really were studying Transmutation.
-- Wiz is sitting in the magic circle drawn on the floor.
-- Gazing at Wiz's swishing tail, you wonder.
-- If you could activate this magic circle...
-- you might be able to change Wiz back.
-- You put your hands on it and try activating it... Nothing.
-- Magical power.
-- If only I had more power...
Wiz: What are you thinking about?
-- You are too lost in thought to answer.
-- With a really strong source of magic, it might work.
-- Something like-
Wiz: You have a lot of nerve, ignoring your master!
-- You finally notice that Wiz has been talking
Wiz: What's wrong?
-- You try asking Wiz.
-- Couldn't we use your Oracle Ring's power to turn you back?
Wiz: Haha, you can be funny sometimes too.
-- Wiz, You're a ring bearer, right?
-- Then, let's use that ring now!
Wiz: You of all people know what those rings are capable of.
Wiz: Very few wizards can control that kind of power.
Wiz: And you've never released a Ring before, right?
-- It is true. You have never even considered it.
-- Not after fighting the Cursed Dragon in Rallydon.
Wiz: And haven't I already told you I don't know where my ring is?
-- I thought you were kidding...
Wiz: Nope. I can't really hide it on my right now, can I?
-- All the hope you had just felt deflates.
Wiz: I'm grateful, but don't waste your time worrying about me.
-- It's not a waste of time.
-- You feel a deep, sharp ache every time you think about it.
-- Wiz taken prisoner with Lianna's knife at her throat.
-- There was nothing Wiz could do, not as a cat.
Wiz: ......
-- It seems like the air has become heavy.
Wiz: ...... Huh?
-- ?
-- Wiz whispers something under her breath.
Wiz: Never mind.
-- You shake your head and set off toward the last laboratory.
-- Neither of you notice.
-- You were being watched.
-- It is night, after you and Wiz returned from the third lab.
-- Wiz leaves her room and wanders the sleeping Sciorn.
Wiz: (What should I do?)
Wiz: (A way to change back...)
Wiz: (... Ummm)
-- She leaps and hops along a deserted alley.
-- Then, Wiz climbs atop the outer wall of the city.
-- From there Wiz can see all of Sciorn, shaped like bowl.
Wiz: (Being a cat is actually kind of fun.)
Wiz: (But I can't stay like this forever...)
-- And then.
-- A mouse sidles up next to Wiz.
Wiz: What do you think you're doing?
???: Ah, you saw right through me.
Anastasia's Voice: What do you think? I tried to pick a good match for you.
Wiz: You haven't changed one bit.
Anastasia's Voice: Despite going missing, you look like you're having fun.
Anastasia's Voice: It was a relief to see you at the Guild.
Wiz: You're the one having fun.
Anastasia's Voice: Not one bit. I'm tired of this pointless, detestable world.
Wiz: What are you going to do after you gather the Oracle Rings?
Anastasia's Voice: Nothing. Not me, anyway.
Wiz: So you just send the Gairnikan kids out and watch the show?
Anastasia's Voice: I'm just giving them what they want.
Anastasia's Voice: Of course, I will be compensated for it.
Wiz: You came here to tell me that?
-- Anastasia giggles, covering her mouth with a furry paw.
Anastasia's Voice: I came to invite you.
Anastasia's Voice: I'm taking a trip soon. I thought you might like to come.
Wiz: Who would want to go anywhere with you?
Anastasia's Voice: I'm especially inviting you because we studied together.
Anastasia's Voice: Inviting you to a world of unanswered questions and wrong
Anastasia's Voice: answers. You want to see it too, don't you?
Wiz: Wait... you, found it?
Anastasia's Voice: Finally took the bait.
Anastasia's Voice: The World of Zero.
Anastasia's Voice: With that power, changing the world would be nothing.
Anastasia's Voice: I could do better than Noctonia the Creator with this planet.
Wiz: If you think everything will go your way-
Anastasia's Voice: It will. I'm not like you.
Anastasia's Voice: No matter how much you try, how much you scream or beg,
Anastasia's Voice: you can't change the world. Why? Because you are useless.
Anastasia's Voice: A cat that cannot even satisfy its own curiosity.
Wiz: ... Go away. You've said enough.
Anastasia's Voice: Hahaha. This was fun.
Anastasia's Voice: We'll see each other agian.
Anastasia's Voice: Wiz.
-- The mouse disappears with a poof.
Wiz: ... Useless...
-- Wiz begins to run, not bothering with a destination.
(Before boss battle Stage 9-4)
-- In southwest Sciorn, you search the fourth laboratory.
-- When you reach the back of the facility, you see them.
???: So you're the one snooping around Gairnika.
Wiz: --!
-- A group of wizards has been waiting for you.
-- They are dressed similarly, but one man stands out.
Wiz: (He hides a terrible magical power.)
-- You immediately take battle stance.
???: A wizard with a pet black cat. Just like the report said.
???: You're a liability. Taking you out is for the best.
-- The man raises his right hand.
-- Something flashes on his finger.
Wiz: (Is that... an Oracle Ring!?)
-- The man begins to cast a spell.
-- The words and runes beneath his feet begin to shine.
-- The other wizards are bathed in the magic circle's glow.
Wizard A: We...
Wizard B: Reaching beyond eternity...
Wizard C: Inherit your will.
-- Then, a bright light!
(Stage 9-4 Boss battle begins)
(After clearing Stage 9)
-- The monsters, who were once wizards, lie defeated.
-- With horrible groans, they turn to dust and disappear.
-- You have seen that happen before.
-- It is what happens to Vessels.
???: It looks like I suppressed too much of the ring's power.
???: You have the upper hand here.
-- With that he runs away.
Wiz: --!
-- Wiz immediately chases after him.
-- Not wanting to be left behind, you start running too.
-- You sprint through the maze of corridors.
-- You can still see the wizard and Wiz ahead.
-- Sparing a thought to nothing else, you try to keep up.
-- But the distance between you grows.
-- Wiz ignores your calling and continues at full speed.
-- They are too fast for you.
-- Eventually you cannot see them at all.
-- You decide to return to the hall and wait for Wiz.
-- You wait until the sun rises, yet there is no sign of her.
-- Wiz never returned, so you went back to Sciorn.
-- As soon as Duga heard your report, he sent search parties.
-- But there is still no sign of Wiz.
-- Seven days have passed since you lost her in the lab...
Duga: She not back yet?
-- You have been in a deep depression all week.
Duga: Don't forget, that cat is a Sage. She's probably fine...
-- Ever since that day.
-- You have been together since Wiz became a cat in Torulika.
-- Not as master and apprentice, but as equals.
-- Wiz was powerless as a cat, unable to use magic...
-- You wanted her to change back. But would that burden her?
-- You have learned so much from Wiz.
-- And there is still much more you need to learn.
-- It was your duty.
-- If Wiz wanted to remain as a cat-
-- It was your duty to protect her.
-- Three more days pass...
-- ..........
-- ......
-- ...
-- ......... Hey!
-- Someone's voice rouses you from your sleep.
-- You fell asleep at the Wizards' Guild waiting for Wiz.
-- When you look outside, you realize that it is already dark.
Wiz: You'll catch a cold sleeping here.
-- You blink your eyes.
-- Wiz looks at you as if she had just been out for a stroll.
Wiz: You look terrible.
-- You cannot respond to her nonchalant attitude.
-- Holding back tears-
-- All you could manage to say was "Hey".
Wiz: Hi. I'm a little late though.
-- Why were you so reckless back there?
Wiz: Hahaha.
Wiz: I just thought I should be a little more useful sometimes.
-- Upon closer inspection, you see that Wiz's fur is a mess.
-- She is trying to be stoic, but she must be exhausted.
-- Don't run off like that, you say.
Wiz: Alright, it won't happen again.
-- You notice it when you reach out to pick Wiz up.
Wiz: ?
-- ...... The smell.
-- That overpowering stink.
Wiz: I passed through the sewers on the way back from their base.
-- Duga appears from the back of the guild.
Duga: Hey, you're ba...
-- Duga's expression sours once he catches a whiff of Wiz.
-- Now it is Wiz's turn to look unhappy.
Wiz: I come back with information, and this is how you thank me?
Duga: --Really!?
-- There is an abandoned settlement in southwest Sciorn.
-- She says this is where the Shadow Mystics hide out.
Wiz: I couldn't get inside, but I overheard that Runal is there.
Duga: Got it.
-- Duga set off to form a strike force of his best wizards.
-- Of course, you have been selected.
(Before boss battle Stage 10-4)
-- The base is in a ghost town among the dunes of south Sciorn.
-- The wizards that had gone ahead are already in combat.
Shadow Mystics Wizard A: How did these imps know we're here!?
Shadow Mystics Wizard B: Just buy some more time!
-- The air echoes with shouts, spells, and explosions.
-- However, you and Duga sneak into the building holding Runal.
-- Wiz searches ahead while you follow.
Wiz: (It's too quite...)
Duga: (Don't drop your guard.)
-- At last, your group reaches a small room toward the back.
-- When you open the door...
Runal: ...huh...?
-- An unassuming desk and chair occupy a wood-paneled room.
-- In this bleak place lacking even a bed, sits Runal alone.
Duga: Oh, you're alright!
Runal: Duga! And that wizard from the Tower. Why are you here?
Duga: We'll explain later. but first, we're getting out of here.
Woman's Voice: Do you think it'll be that easy?
Wiz: !
-- The voice came from behind you.
-- A voice that you know.
Lianna: When I heard about the wizard and his black cat, I couldn't
Lianna: believe it. I didn't expect you to follow me this far.
Lianna: You've come a long way, but I'm not going to hand him over.
Duga: And you intend to stop us by yourself?
Duga: We are about to take control. You don't have a chance.
Lianna: A chance of what, victory?
Lianna: I don't need victory.
-- Then.
-- You suddenly sense something.
-- You instinctively look up--
-- There is something attached to the ceiling!
-- Before you can blink, that "thing" drops toward Duga!
Duga: --Ack!
-- Duga barely dodges the attack from the strange "thing".
Duga: What in the world ARE you!?
???: I missed...
-- It has sharp eyes, a long, thin tongue, and lithe body.
Lianna: How unsightly. Such a wasted opportunity.
???: No matter. You're still going to die, wizards.
Lianna: They are no ordinary wizards.
Lianna: My brother-
Lianna: Shion couldn't defeat them using the Wadatsumi True Name.
Aberration: They beat Shion? So they are strong.
-- Duga poises himself for battle.
Duga: Get back, Runal. It'll be over soon.
-- You also take your cards in hand to join the fight.
Runal: Wait.
-- Runal approaches the aberration, called Zamza.
Duga: Runal...?
Runal: I am grateful that you came for me. But it was unnecessary.
-- Runal passes by Zamza and stops at Lianna's side.
Duga: What's... going on?
Runal: Duga. Crimes cannot go unpunished.
Duga: Crimes...?
Runal: Ignorance can be a crime too.
Lianna: Let's go, doctor.
Duga: Runal!
-- Duga tries to chase the two leaving the room, but--
Aberration: Whoa there, it's me you need to be worried about.
Aberration: Here I come, wizard!
(After clearing Stage 10)
-- After a fierce battle, Zamza falls to you and Duga.
Zamza: Ugh...
-- He stumbles back on shaky legs.
Zamza: How could I... not be strong enough...?
-- Zamza flees, but neither of you have the energy to pursue.
-- You are afraid Wiz will give chase like last time, but-
Wiz: It looks like things are under control. Let's take a break...
-- You look around you.
-- You will soon take over the Shadow Mystics' base.
-- However, you failed the most critical part of the mission.
-- Was Runal going along with them from the start?
Duga: I don't know.
Duga: Crimes cannot go unpaid.
-- That is what Runal said as he left.
-- Duga is deep in thought.
Duga: We're going back to Sciorn to stop whatever they're planning.
Duga: With the Guild's honor on the line, we're protecting Sciorn!
-- There is a commotion in front of the Guild when you return.
-- You can see soldiers as well as wizards.
-- You make your way through the crowd and enter the guild.
Vilhart: You're back.
-- Vilhart is neatly organizing request forms and reports.
Duga: Hey, what do you think you're doing?
Vilhart: As of today, this Guild is under the Ministry's
Vilhart: jurisdiction. Headquarters has already approved.
Duga: What!?
Vilhart: Lady Anastasia made this decision after lamenting
Vilhart: Sciorn's wretched condition. The accidents at Gunos Tower, and
Vilhart: Dr. Runal's kidnapping... and with no sign of progress.
Duga: And what's going to change if you lot come barging in!?
Vilhart: Neither this guild nor the wizards here belong to you.
Vilhart: I heard that you charged the Shadow Mystics' base.
Vilhart: Were you successful?
Vilhart: You were at least able to bring Dr. Runal back, I presume.
Duga: Well... He...
-- Duga gives a vague answer.
Vilhart: So.
Vilhart: Duga, you're on front desk duty.
Vilhart: And...
-- Vilhart turns to you.
Vilhart: We received two jobs. Why don't you take care of them for me?
-- You check the request forms.
-- They are both small jobs more appropriate for a novice.
-- You consider refusing, to pursue the Shadow Mystics, but--
Vilhart: The clients are waiting in the back.
-- Your eyes meet with those of the clients at the guest table.
-- Unable to turn them down, you decide to take the jobs.
-- It is the dead of night in the Merchant Ward.
-- You and Wiz are in a tavern eating a long-awaited meal.
-- A sandwich of spiced meat, Sciorn's specialty.
-- Wiz is lapping milk at your feet while you devour your meal.
Wiz: ...Are you content with this?
-- Wif what?, you ask around a mouthful of bread.
Wiz: Nothing's going to change just taking these boring jobs.
Wiz: While we waste our time, Lianna's probably on the move.
Wiz: We don't have to obey Anastasia's orders.
Wiz: You're an impressive wizard now who's long past these chores.
-- Chores, huh.
-- You remember something.
-- The first thing that Wiz ever taught you.
-- "Wizards work for the people!"
Wiz: That's... Well yeah, that's true.
-- Despite Duga's best efforts he has learned nothing useful.
-- Since you cannot depend on the Guild, you have few options.
-- Doing "wizard" work reminds you how content it makes you.
-- Using magic to help people.
-- This is why you chose the wizard's path.
Wiz: ...You really are sincere.
Wiz: I've always been apathetic about the guild jobs.
Wiz: Even when I became your master, I had no motivation at first.
Wiz: But...
Wiz: But once I met you, I felt it. Like you wouldn't be so bad.
-- ... Wait a second, you think.
Wiz: Hahaha.
Wiz: And I was right.
Wiz: We've been through a lot together.
Wiz: Dangerous and exhausting stuff... I know we're in a bad
Wiz: situation, but there's a part of me that's having fun.
-- If that's the case, you say.
-- You'll have more fun after turning back into a human.
Wiz: ... Yeah.
-- You finish your meal and step out into the cool air.
-- Walking back to your inn, you and Wiz gaze at the sky.
-- According to Alec, tonight should be the Night of Chaos.
Wiz: Without a telescope, it's just a pretty night sky.
-- Wiz is right. Countless stars twinkle in a cloudless canopy.
-- It is just about when tomorrow turns to today.
-- An alarm sounds, echoing throughout the city.
Wiz: What's happening?
-- The windows of the previously dark houses begin to light up.
-- A scream reaches your ears, and you turn toward Gunos Tower.
-- It is giving off a mysterious glow...
-- The alarm is still ringing.
-- Faraway cries are interrupted by the explosion of spells.
-- This is clearly an emergency. You hurry to the Guild.
-- When you arrive, the building is pitch black and locked.
Duga's Voice: Hey, you're just in time!
-- You turn around to see Duga accompanied by several wizards.
-- You ask what is happening.
Duga: No idea... but monsters are being spotted everywhere.
Duga: I'm telling as many wizards I can find to wipe them out.
-- I'll help, you say.
Duga: I'm counting on you.
Duga: I bet Gunos Tower is the source.
Duga: We'll go through the Merchant Ward. You go the other way!
-- Cutting through the endless mass of monsters--
-- You and Wiz reach Gunos Tower.
-- Duga's group has already arrived.
Duga: You made it!
-- You quickly describe the condition of the city streets.
Duga: Same here. Nothing but monsters everywhere.
Duga: This is disturbingly like what happened thirteen years ago.
Duga: Fortunately, the researchers can use magic. Our losses won't
Duga: be as bad as last time, but we need to hurry.
-- You all look up at the tower, brighter now than before.
Duga: Something has to be done about this.
-- The top of it is shining so brilliantly that it hurts.
Duga: Not even the researchers can explain what's happening.
-- It looks like rushing in is the only way to find out.
Duga: Reinforcements are on the way. Once they get here-
-- There is an explosion above.
-- Pieces of the tower fall and smash into the city square.
-- There is no time to wait.
-- I'll go in first, you say.
Duga: ... We don't know what's in there. Be careful.
Duga: We'll be right behind you!
(Before boss battle Stage 14-4)
-- The top floor of Gunos Tower.
-- You are at the highest point in Sciorn.
-- On the floor, a magic circle glows faintly.
-- Lianna, Runal, and Zamza stand inside it.
Lianna: I'm not surprised.
Lianna: If anyone would show up before the ritual, it would be you.
-- You see Oracle Rings glowing on both of her hands.
-- You sprint toward them to stop them, but-
Wiz: Ah...!
-- You are blocked by a defensive barrier.
Runal: It will be over soon. Just behave yourself.
-- Why?, you ask.
-- Why would you, the chief of Gunos Tower, help them!?
Zamza: When we grabbed him, we wondered how to make him
Zamza: cooperate, but he did it gladly.
Runal: ... I said it before. This is atonement.
Runal: I am the one responsible for the failed magical experiment
Runal: that opened a giant distortion. It swallowed many excellent
Runal: wizards and spit out many more monsters.
Runal: The Guild blamed everything on the Shadow Mystics Brigade to
Runal: save itself. It was simple enough to turn everyone's eyes
Runal: toward the Gairnikans. Then the Purge began, costing several
Runal: innocent Shadow Mystics researchers their lives.
Runal: I can't bear it any longer.
Zamza: It is OK to just blurt everything out?
Runal: Either way, I am prepared to die.
-- Lianna interrupts the other two-
Lianna: Let's begin.
-- Lianna raises both hands.
Zamza: See you, Lianna. The next time we meet, you'll be a new you.
-- Lianna's head tilts forward.
Zamza: O ancient True Name, O wanderer of the world beyond--
Zamza: This Vessel yearns to accept thy will.
-- Lianna falls to her knees, sweaty palms on the floor.
Lianna: The Oracle Ring Smaragd.
Lianna: Sapphirus.
Lianna: Release you full power!
-- The magic circle's light becomes blinding.
-- Then the air overhead warps--
-- The Door of True Wisdom opens.
-- Beyond it lies an enormous, ominous world.
Lianna: I answer thy question with my own body.
Lianna: We are Gairnika, the chosen people of old!
-- The light shining from the magic circle pours into Lianna!
(screen goes white)
-- ... The light fades.
-- The barrier falls.
-- Before you appears Lianna... Or what she has become--
-- A horrifying, twisted dragon.
Zamza: Ha... Haha... Hahahaha! So this is true power!
Zamza: Lianna, can you hear me?
Zamza: The Transmutation worked!
-- The dragon looks at Zamza.
Zamza: How does it feel to surpass the limits of the human body?
Zamza: Now our forefathers'... Gairnika's da-
-- Just before he can finish--
(screen turns red)
Wiz: !
-- Wiz instinctively turns her eyes away.
-- The draconic aberration devours Zamza.
-- It swallows him whole.
Runal: Ha... Haha...
Runal: So I... will also...
-- Runal sinks to the floor.
-- The dragon ignores Runal and heads straight toward you.
Wiz: -- Here it comes!
(boss battle begins)
(after clearing Stage 14-4)
-- The dragon born from two Oracle Rings.
-- Using all of your wits and magical power--
-- You finally vanquish this foe that exceeded imagination.
Dragon: Aa... Arrggghhhh...
-- The dragon writhes on its side, then finally stops moving.
-- It would seem that the Shadow Mystics' plans have failed--
Wiz: The door... it's still open!
-- The Door of True Wisdom, that portal to oblivion, remains.
Runal: That's... Impossible...
-- And then.
-- Clap, clap, clap.
-- You hear in the tense air an elegant, unhurried applause.
Anastasia: By maximizing Gunos Tower's output on the Night of Chaos--
Anastasia: The blood of Gairnika.
Anastasia: The Vessel's will.
Anastasia: When the power of two Oracle Rings collide, a door to Chaos
Anastasia: opens. It wasn't a bad show.
-- Anastasia and Vilhart approach.
-- Anastasia places her hand on the dragon.
Anastasia: That was a wonderful performance. Please, rest.
-- She whispers something, then Lianna returns to human form.
-- Anastasia then takes the rings from Lianna's fingers.
Anastasia: Look, Vilhart.
Anastasia: Oracle Rings that have lost their power.
-- She tosses them to the floor.
Wiz: What are you thinking!?
Anastasia: Oh, you're here? I didn't notice.
Wiz: Don't play dumb.
Anastasia: I was just being sarcastic, don't get so worked up.
-- Anastasia looks up at the Door of True Wisdom.
Anastasia: A place that connects worlds, where being and nothing mingle.
Anastasia: Because there are no questions or answers, nothing can be
Anastasia: defined in this unknown territory-- The World of Zero.
-- The World of Zero...!?
-- Anastasia smiles broadly.
Anastasia: Wiz.
Anastasia: As I promised, you can come with me if you want.
Anastasia: Vilhart.
Vilhart: Ma'am.
-- Anastasia and Vilhart move to stand beneath the portal.
-- She raises her wand, and they begin to rise...
-- The disappear into the door as if swallowed.
-- You drag yourself toward Wiz.
Wiz: ......
-- You look at the Door of True Wisdom.
-- It still remains, with no sign of closing.
-- Duga comes up from the lower floors.
Duga: You two... and Runal...
Runal: ......
-- The spent Runal just stares at the floor.
-- Duga notices the portal.
Duga: ... That's...!
-- You tell Duga what happened.
Duga: I can't believe it...
Wiz: ... Would you do me a favor? I want you to throw me in.
-- !
Wiz: Anastasia intends to take the World of Zero.
-- Take it?
Wiz: She plans to use its chaotic power to rule the world.
Wiz: I think it's ridiculous too, but she just might do it...
Duga: Wait, you're going to take her on with that body?
Wiz: I get it, alright? But I don't have a choice.
-- I'm going too, you say.
Wiz: Not this time.
Wiz: I don't even know if this portal lets you back...
Wiz: Honestly, Anastasia might be stronger than me as a human.
-- Still.
-- Don't be stubborn. Now behave like a proper apprentice.
-- ......
-- Without a word, you pick Wiz up.
Wiz: Wha-
Wiz: What are you doing?
-- Spurring your exhausted body, you move toward the door.
Wiz: Hey, wait!
Wiz: Using brute force isn't fair!
-- Wiz struggles in you arms, but you hold on tight.
Duga: So you're going.
-- Taking care of your master is part of being an apprentice.
Duga: Absolutely right.
Wiz: You're not going to stop this!?
Duga: We'll keep watch here. Come back if it gets bad in there.
-- If we can come back.
Duga: You better make sure you come back.
-- You look up again at the Door of True Wisdom.
-- When you raise your hand, you are pulled in--
(Before first fodder battle in 15-1)
-- Black.
-- Everywhere you look, the whole world is the purest black.
-- You have no sense of balance or direction. You just float.
-- Beyond the Door of True Wisdom.
-- You struggle desperately to determine your location.
Wiz's Voice: ...... Hey!
Wiz's Voice: Calm down. You need to realize your existence.
Wiz's Voice: Imagine summoning yourself into this world...
-- Just as she told you, you focus your thoughts.
-- Little by little.
-- You feel your feet touch the ground. You begin to see.
Wiz: You finally calm down?
-- You pat yourself down to make sure that you actually exist.
-- Before you lies and expanse of blended light and dark.
Wiz: What you see is probably an illusion Anastasia created.
Wiz: If the World of Zero is "nothing", there shouldn't be
Wiz: much of anything. But in a world under Anastasia's
Wiz: control... Anything could happen, I guess.
-- Above you is a door just like the one in Gunos Tower.
Wiz: You can still go back.
-- We'll go back together when it's finished, you say.
Wiz: ...... Alright.
Wiz: I can faintly feel her magic. Don't wander off.
(before boss battle 15-4)
-- Following Wiz's intuition, you catch up to Anastasia.
Anastasia: Welcome to a new world.
Anastasia: I'm impressed you can maintain your presence despite
Anastasia: the instability here. It was worth inviting you.
Wiz: What a dreary place. You could've added some more color.
Anastasia: That's such a pedestrian way of thinking.
Anastasia: I will gain everything. There's no need for decoration.
-- The rings on Anastasia's fingers are still glowing.
Wiz: The Oracle Rings--
Wiz: Without their power, you can't maintain this world, can you?
Wiz: Actually--
Wiz: You couldn't add to this world even if you wanted to, right?
-- Anastasia smiles and waves her wand.
-- A sudden gust sends Wiz tumbling across the ground.
Anastasia: A guest should have better manners.
-- Wiz stands on trembling legs.
Wiz: Haha... Your temper is proof.
Wiz: This world's unstable. It's still not under your control.
Wiz: In other words--
-- We can still stop Anastasia!
-- You grab a card and start a spell.
Anastasia: Step back, Vilhart.
-- Anastasia raises her wand.
Anastasia: Your arrogance is astounding.
-- All she does is draw a circle in the air. No card, no spell.
-- That is all it takes to open a door--
-- And release a dragon.
Wiz: ...!
-- Your heart is throbbing so hard you can hear it.
-- You will never forget.
-- It may look a little different, but you are positive.
-- This is the dragon you fought in Torulika!
Anastasia: Shall we begin?
(Final Battle Begins)
-- After you cast your last spell, the dragon vanishes.
-- Expending all of your power, releasing all of your magic--
-- You defeated one of the Four Sages.
Anastasia: ...I must say, I am surprised you made it this far.
Anastasia: You bet everything on a tiny ray of hope.
Anastasia: However, it is not hope that you should be feeling.
Anastasia: It is despair.
-- Anastasia waves her wand again.
-- Then--
-- This must be a dream, you think.
Anastasia: Let's begin round two.
-- You start a spell to summon your spirits, but--
-- The door does not open, and you cannot hear their voices.
-- ... Your magical power.
-- It is totally consumed...
Anastasia: What's wrong? It's too early to give up.
-- Anastasia is smiling confidently.
-- No matter how you strain, the spirits' voices do not reach.
Anastasia: You should be honored. This world's first gravestone will-
Wiz: Wait.
-- You look at Wiz.
-- She walks up to Anastasia.
Anastasia: May I help you, little black cat?
-- Wiz whispers something.
(Screen glows white for a moment)
-- The dragon fades away like mist.
Anastasia: Wha-
-- Wiz's body is glowing.
Anastasia: What is happening? What kind of magic was that?
Wiz: This kind of magic.
-- The light surrounding Wiz becomes stronger.
Anastasia: Surely not--your life force!?
Wiz: I won't... Let you win!
-- Anastasia waves her wand, but nothing happens.
Vilhart: My lady...
Vilhart: Don't move.
-- She frantically whips her wand about to no avail.
Wiz: I was right. It's all you can do to maintain this space.
Anastasia: ...Speak for yourself.
Anastasia: You cannot use your magic like that for long.
-- Anastasia raises a glittering ring.
Anastasia: Into the Oracle Ring Noctonia, life--
-- It happens as soon as she begins the spell.
-- The stone attached to the ring shatters and disintegrates.
Anastasia: --!
Wiz: --!
-- An instant.
-- The world around you distorts and shifts.
-- .........
-- ......
-- ...
-- You are once again tossed into a sea of chaos.
-- The pressure of the darkness jostles you violently.
-- You desperately try to fix your existence, like Wiz said--
-- It does not work at all.
-- You lose all of your senses. You cannot even breathe.
???: ......!
-- Someone's voice reaches you before you slip away completely.
???: ... Me! ......
-- You try to reach out toward the direction of the voice...
-- It is useless.
-- Your body will not respond anymore.
???: Keep trying!
-- It is Wiz's voice.
-- You gather your remaining strength to reach out your hand.
-- You feel warmth at your fingertips.
-- Someone grasps your hand firmly.
-- And then.
-- You wonder if this is a dream. Or a hallucination.
-- The person holding your right hand is...
Wiz: Whew--
Wiz: If I lost you, I might not have been able to find you again.
-- You somehow regain your clouded consciousness.
-- Standing next to you is a sight for sore eyes.
-- But how...?
Wiz: I was just desperate to do something... then I changed.
-- What about Anastasia and Vilhart?
-- Wiz shakes her head.
Wiz: Oh, and make sure to stay close.
Wiz: I'm only creating the world immediately around us.
-- Creating a world.
-- Wiz says it like it is so simple.
Wiz: Haha, it's easy. Even you could do it with a little training.
-- Wiz draws a magic circle in the air with her finger.
-- She just says a word, and the Door of True Wisdom appears.
-- I guess this is supposed to be "easy" too.
-- ...No way, you think.
-- No matter the training, no matter the effort.
-- Becoming a wizard of this caliber is impossible.
-- Just being her apprentice is--
Wiz: ... Is something wrong?
-- It is an honor.
-- Too embarrassing to say, you just reply with, nope.
Wiz: Hm?
Wiz: ... Let's get going then.
Wiz: I don't have a ring, so this is actually pretty hard.
-- Wiz takes your hand and starts walking, but stops again.
Wiz: By the way.
-- ?
Wiz: When we get back--
Wiz: I'll probably turn into a cat again.
Wiz: I might just end up dragging you down, totally useless.
Wiz: But... it's fun when we're together.
Wiz: ... That's why...
-- Let's find it then.
-- Something better than this temporary form.
-- A way to change you back for good.
Wiz: Haha... Thank you.
-- You and Wiz give a shout and leap through the portal--
-- Hand in hand, inseparable.
-- As soon as you return, you start helping the Guild--
-- Monster extermination, ration distribution, repairs...
-- The portal in Gunos Tower closed when you came back--
-- The tower has been stable ever since.
-- You heard that Runal has been assisting in those efforts.
-- It has taken a month for Sciorn to completely heal.
Duga: The roads in the South Research District, the trolleys in...
-- It is afternoon in the Wizards' Guild--
Wiz: Busy as always, huh?
Duga: At least it's easier with the Ministry out of my way.
-- Anastasia and Vilhart's whereabouts are still unknown.
-- Missing its leader, the Ministry let Sciorn's guild be.
-- The Shadow Mystics Brigade stopped its activity as well.
-- Duga resumed his place as Sciorn's Guildmaster.
-- You are helping Duga sort out the mountain of job requests.
Duga: Oh yeah, there's a letter for you.
-- Duga hands you an envelope of expensive-looking paper.
-- It is addressed to "The Black Cat's Wizard".
Duga: You have two names now? "The Black Cat's Wizard"... Not bad.
-- You turn the envelope over and look at the wax seal.
Wiz: This is Headquarter's mark.
-- Headquarters, where orders are issued to all the guilds.
-- The letter simply orders you to report to Headquarters.
Duga: A summons letter.
Duga: Now that two sages are missing, it must be mayhem over there.
Duga: They probably want to assemble all of their best right now.
Duga: Congratulations. You made your way to the top ranks.
-- You tear up the letter and throw it away.
Duga: Wha-!?
-- You immediately resume organizing the job requests.
Duga: Hey... hey!
Wiz: ......
-- Ignoring the flabbergasted Duga, you continue silently.
-- Once you finish, you and Wiz walk to the Merchant District.
-- Delicious smells waft through the air in Sciorn at sunset.
-- What should we have for dinner tonight...?
-- Wiz walks behind you.
Wiz: Did you do the right thing back there?
-- You mean the letter?
Wiz: I'm not one to talk, but that was a good chance to move up.
-- Yeah but, you say.
Wiz: ?
-- It seemed boring.
Wiz: ......
Wiz: ... Haha.
Wiz: Hahahaha!
-- Wiz suddenly takes off, looking ecstatic.
-- You watch her disappear as she runs down the street.
-- You pull out the two rings that you secretly picked up.
-- Smaragd and Sapphirus, now powerless Oracle Rings.
-- You thought you could use them to change Wiz back, but--
-- It did not work.
-- But, you think.
-- I won't stop looking.
-- Together with Wiz.
-- You put the rings back and chase after her.
-- A black cat and her wizard's journey is not over.
(End)Stage 1: Trouble in the Tower[]
Quest | Common Stage Enemies | Boss | Notes |
---|---|---|---|
Cleansing the Tower (Rank 11, 16 MP) (2152 G, 540 EXP) |
Electric Powered Libra (Advanced) |
In chest: Completion Bonus: | |
Thretening Shadows (Rank 11, 16 MP) (1883-2152 G, 480-540 EXP) |
|||
Growling Threat (Rank 11, 16 MP) (2152-7254 G, 540-660 EXP) |
|||
Gloomy Laboratory (Rank 11, 20 MP) (4300 G, 570 EXP) |
Electric Powered Libra (Advanced) | ||
Cleared: Hey, you're finished! Good work. |
Stage 2: Scientific Progress[]
Quest | Common Stage Enemies | Boss | Notes |
---|---|---|---|
View of the City (Rank 11, 16 MP) (1932-2484 G, 496-620 EXP) |
Hail Devil Gunner |
In chest: Completion Bonus: | |
Researchers' Words (Rank 11, 16 MP) (1932-2760 G, 527-713 EXP) |
|||
Dusty Streets (Rank 11, 16 MP) (1932-2484 G, 496-620 EXP) |
|||
Bundled Scrolls (Rank 11, 20 MP) (5197-7096 G, 589-651 EXP) |
|||
Cleared: These are the papers! We worked so long for this data. We can't thank you enough! |
Stage 3: Transportation Network[]
Quest | Common Stage Enemies | Boss | Notes |
---|---|---|---|
Amidst Confusion (Rank 11, 16 MP) (2547-6191 G, 672-864 EXP) |
In chest: Completion Bonus: | ||
Vehicle Inspection (Rank 11, 16 MP) (3113-6863 G, 672-800 EXP) |
|||
Unexpected Error (Rank 11, 16 MP) (2547-7517 G, 640-768 EXP) |
|||
Road to Power (Rank 11, 20 MP) (3113-9160 G, 800-864 EXP) |
|||
Cleared: Thank you for your assistance. Our research should go more smoothly now. |
Stage 4: The Last Drop[]
Quest | Common Stage Enemies | Boss | Notes |
---|---|---|---|
The Client's Home (Rank 11, 16 MP) (2890-3179 G, 736-800 EXP) |
Heat Powered Libra (Prototype) Flame Wurm Frost Wurm |
Meowl (Crimson Cat Hero) Meowl (Crimson Cat Hero) Honey (The Garden Fairy) |
In chest: Completion Bonus: |
The Search Begins (Rank 11, 16 MP) (2601-3179 G, 640-800 EXP) |
Honey (The Garden Fairy) Honey (The Garden Fairy) | ||
Withering Water Source (Rank 11, 16 MP) (3179-5670 G, 736-864 EXP) |
Honey (The Garden Fairy) Meowl (Crimson Cat Hero) Blue Cactuboy | ||
Dehydrated (Rank 11, 20 MP) (2610-7632 G, 640-768 EXP) |
Blue Cactuboy Meowl (Crimson Cat Hero) | ||
Cleared: Thank goodness... You saved our family. Thank you so much! |
Stage 5: Repressing the Rowdy[]
Quest | Common Stage Enemies | Boss | Notes |
---|---|---|---|
Scared Scientists (Rank 11, 16 MP) (2072-2368 G, 528-594 EXP) |
Ice Powered Libra (Advanced) Parfum Cactuboy Venomous Blue Scorpion Flameflow (Dancing) |
Plazma Horn Wurm River Goblin |
In chest: Completion Bonus: |
Wandering Evil (Rank 11, 16 MP) (2072-2960 G, 495-693 EXP) |
River Goblin Venomous Blue Scorpion | ||
Suspicious Figures (Rank 11, 16 MP) (2664-6600 G, 528-594 EXP) |
Venomous Blue Scorpion Venomous Blue Scorpion | ||
Monsters' Frenzy (Rank 11, 20 MP) (2664 G, 660-726 EXP) |
Plazma Horn Wurm Venomous Blue Scorpion River Goblin | ||
Cleared: Who could have been behind this...? Anyway, thanks for your help. |
Stage 6: Abandoned Sand Castles[]
Quest | Common Stage Enemies | Boss | Notes |
---|---|---|---|
Fading Lines (Rank 11, 17 MP) (3756 G, 792-858 EXP) |
Flame Wurm Frazzle Horn Wurm Shock Wurm Plazma Horn Wurm Wizard Book (Crimson) Wizard Book (Azure) Wizard Book (Lightning) |
Venomous Yellow Scorpion Venomous Yellow Scorpion |
In chest: Completion Bonus: |
Choking Heat (Rank 11, 17 MP) (3443-3756 G, 792-858 EXP) |
Venomous Yellow Scorpion Sapphire Scorpion (Desert Hunter) | ||
The Dust's Assault (Rank 11, 17 MP) (3443-6418 G, 759-891 EXP) |
Wizard Book (Lightning) Venomous Yellow Scorpion | ||
Fallen Into Decay (Rank 11, 21 MP) (4069-4695 G, 891-1023 EXP) |
Sapphire Scorpion (Desert Hunter) Wizard Book (Lightning) | ||
Cleared: Good work. A magic circle... That might be a clue. |
Stage 7: Beneath the Starry Sky[]
Quest | Common Stage Enemies | Boss | Notes |
---|---|---|---|
Bump in the Night (Rank 11, 17 MP) (2233-7637 G, 544-748 EXP) |
Venomous Blue Scorpion Ice Powered Libra (Prototype) Electric Powered Libra (Advanced) Yellow Mummy (Lord) |
Elite Blue Fighter Citrine Scorpion (Desert Hunter) |
In Chest: Completion Bonus: |
Run the Streets (Rank 11, 17 MP) (2552-3190 G, 612-748 EXP) |
Libre Cactuboy Libre Cactuboy | ||
Reunion (Rank 11, 17 MP) (2871 G, 714 EXP) |
Libre Cactuboy Citrine Scorpion (Desert Hunter) Libre Cactuboy | ||
Left Behind (Rank 11, 21 MP) (6975 G, 680-748 EXP) |
Citrine Scorpion (Desert Hunter) Citrine Scorpion (Desert Hunter) | ||
Cleared: I see. If they could do Transmutation, they must been very powerful... |
Stage 8: The Forest's Depths[]
Quest | Common Stage Enemies | Boss | Notes |
---|---|---|---|
North of the Desert (Rank 11, 17 MP) (3260 G, 770 EXP) |
Meowl (Yellow Warrior Cat) Elite Spark Creeper Electric Powered Libra (Advanced) Bolt Urg |
Meowl (Shining Cat Hero) Sphinx |
In Chest: Completion Bonus: |
The Dense, Deep Wood (Rank 11, 17 MP) (2934-3260 G, 700-770 EXP) |
Meowl (Shining Cat Hero) Meowl (Shining Cat Hero) | ||
Dozing Tree Spirits (Rank 11, 17 MP) (3586 G, 875 EXP) |
Sphinx Mog (Barren Stone Dragon) Sphinx | ||
Lust for Power (Rank 11, 21 MP) (3260 G, 770 EXP) |
Mog (Barren Stone Dragon) Meowl (Shining Cat Hero) | ||
Cleared: What were the Shadow Mystics so set on finding with their research...? |
Stage 9: What Awaits in the Ruins[]
Quest | Common Stage Enemies | Boss | Notes |
---|---|---|---|
Edge of Town (Rank 11, 17 MP) (3663-7063 G, 805-875 EXP) |
Plazma Horn Wurm Thunder Axe Centaur Skeleton Warrior (Lightning) Meowl (Red Warrior Cat) Amour Cactuboy |
Fort Dragon
|
In Chest: Completion Bonus: |
Vacant Sky (Rank 11, 17 MP) (3680-4346 G, 800-940 EXP) |
Desert Dragon | ||
Unapproachable Darkness (Rank 11, 17 MP) (4013-4346 G, 905-975 EXP) |
Desert Dragon Fort Dragon | ||
Servants and Flame (Rank 11, 21 MP) (4346 G, 940 EXP) |
Skeleton Warrior (Lightning) Desert Dragon Thunder Axe Centaur | ||
Cleared: I heard the report. Good work. |
Stage 10: At the Outskirts[]
Quest | Common Stage Enemies | Boss | Notes |
---|---|---|---|
Running in a Rush (Rank 11, 17 MP) (3390-4068 G, 756-900 EXP) |
Possible Formations: {(1, 1, 1), (4, 2), (5, 1), (3, 3), (6, 1, 3)} |
Bog Dragon |
In Chest: Completion Bonus: |
Biting Winds (Rank 11, 17 MP) (3729-10196 G, 864-936 EXP) |
Mog (Barren Stone Dragon) Mog (Barren Stone Dragon) | ||
Meddling Monsters (Rank 11, 17 MP) (3390-4407 G, 792-1008 EXP) |
Bog Dragon Mog (Barren Stone Dragon) | ||
Wicked Blaze (Rank 11, 21 MP) (4448-4787 G, 984-1056 EXP) |
Balrog (Flame Beast Dragon) | ||
Cleared: He was a tough one. I wouldn't have made it without you. Thanks. |
Stage 11: Errand Under Protection[]
Quest | Common Stage Enemies | Boss | Notes |
---|---|---|---|
In High Spirits (Rank 11, 17 MP) (3044-8342 G, 297-326 EXP) |
Possible Formations: {(5, 1), (4, 3, 1), (2, 4, 2), (2, 2, 2), (3, 1, 3)} |
Flare Golem |
In chest: Completion Bonus: |
Please Don't Cry (Rank 11, 17 MP) (3046-3384 G, 333-362 EXP) |
Flare Golem Flare Golem | ||
A Caring Cat (Rank 11, 17 MP) (3384-8238 G, 362-391 EXP) |
Flare Golem Fiery Dragon | ||
Let's Go Home (Rank 11, 21 MP) (3046-3384 G, 333-362 EXP) |
Fiery Dragon Fiery Dragon | ||
Cleared: Oh good, she's OK. Thank you, wizard! |
Stage 12: Delivery Service[]
Quest | Common Stage Enemies | Boss | Notes |
---|---|---|---|
A Lot of Baggage (Rank 11, 17 MP) (3109-3454 G, 344-374 EXP) |
Possible Formations: {(3, 4), (2, 1, 4)} |
Delight Merman Delight Merman |
In chest: Completion Bonus: |
Carriage's Rhythm (Rank 11, 17 MP) (3454 G, 374-404 EXP) |
Delight Merman Icicle Dragon | ||
Ruts in the Fields (Rank 11, 17 MP) (3109-3454 G, 344-374 EXP) |
Delight Merman Chimera Deep | ||
Familiar Port (Rank 11, 21 MP) (3456-4146 G, 411-471 EXP) |
Chimera Deep Icicle Dragon Chimera Deep | ||
Cleared: We got that cargo to the port somehow! Thanks! |
Stage 13: Sweeping the Streets[]
Quest | Common Stage Enemies | Boss | Notes |
---|---|---|---|
Terrorized Citizens (Rank 11, 17 MP) (3454 G, 999-1073 EXP) |
Possible Formations: {(5, 1), (6, 2), (7, 1, 2), (3, 4, 1), (1, 1 ,1), |
Meowl (Shining Cat Hero) Plazma Horn Wurm Meowl (Shining Cat Hero) |
In chest:
|
Researcher's Revenge (Rank 11, 17 MP) (4308 G, 962-1036 EXP) |
Plazma Horn Wurm Plazma Horn Wurm | ||
They Won't Stop Coming (Rank 11, 17 MP) (4667-5026 G, 999-1221 EXP) |
Meowl (Shining Cat Hero) Sapphire Scorpion (Desert Hunter) Meowl (Shining Cat Hero) | ||
To Gunos Tower (Rank 11, 21 MP) (4667 G, 962-1036 EXP) |
Sapphire Scorpion (Desert Hunter) Sapphire Scorpion (Desert Hunter) | ||
Cleared: You're alright! I knew it! But boy, do we have a mess on our hands... |
Stage 14: To the Top of the Tower[]
Quest | Common Stage Enemies | Boss | Notes |
---|---|---|---|
Ground Floor Riot (Rank 11, 17 MP) (3660-4026 G, 798-874 EXP) |
Possible Formations: {(5, 2, 1), (4, 3), (3, 2, 3), (1, 2), (2, 2, 5), |
Sard (Arctic Stone Dragon) |
In chest: Completion Bonus: |
Rising Evil (Rank 11, 17 MP) (4026 G, 912 EXP) |
Libre Cactuboy Libre Cactuboy | ||
Paralyzing Dread (Rank 11, 17 MP) (3660 G, 836 EXP) |
Sard (Arctic Stone Dragon) Libre Cactuboy | ||
Gairnika's Resolution (Rank 11, 21 MP) (4992 G, 1132 EXP) |
Balrog Guff (Dark Flames) | ||
Cleared: The door that closeth not... I wonder what's waiting on the other side. |
Stage 15: The Other Side[]
Quest | Unique Quest Enemies | Boss | Notes |
---|---|---|---|
The Other Side of Wisdom (Rank 11, 18 MP) (4596-4979 G, 936-1014 EXP) |
Possible Formations: {(2, 3, 2), (3, 1)} |
In Chest: Completion Bonus:
| |
Warp in the Air (Rank 11, 18 MP) (4213-4596 G, 858-975 EXP) |
B+ Chimera Alt-Version B+ Chimera Alt-Version | ||
World of Chaos (Rank 11, 18 MP) (4213 G, 897 EXP) |
Wicked Cursed Dragon | ||
Everything on the Line (Rank 11, 22 MP) (6915 G, 695 EXP) (5 Fodder Rounds) |
Possible Formations: {(1), (2), (3), (4)} |
Hellsfang (The Nightmare) | |
Cleared: I knew you'd make it. It's good to have you back. |
Enemy Skills | Description |
---|---|
Note 1: Enemies using skills will not attack in that turn (except Combo). Note 2: Status effects carry over to the next battle if their duration have not run out. Furthermore, the last turn of a battle does not count towards the status effects turn counter. | |
Charge | Increases damage of its next attack by 100%. |
Combo | Change normal attack to multiple multi-target attacks in one turn (4x3 means 4 attacks to 3 spirits at a time). |
Counter Standby | Kills (deal very high damage to) spirits that hit the target with an attack. Using SS skills to the target will not be countered. If the enemy is killed, there will be no counter attack. |
Element Shield | Reduces damage from shielded element by a percentage. |
Heal All/Heal Self | Heal all enemy spirits or only itself, by a percentage of their Max HP. |
Lock AS/SS/Full | A status effect. Targets are unable to use AS/SS/act for a set amount of turns. 3x2 means 3-turn lock to 2 spirits. |
Poison | A status effect. Deals damage to your spirits after each of your turns. 3x7% means a duration of 3 turns and 7% of Max HP as damage per turn. Damage can also be fixed, in which case it can be written like 3x200. |
Ratio | Deals ratio damage (%) based on your spirits' remaining HP. |
Reflect SS | Kills (deals very high damage to) spirits that hit the target with any special skill with the following exceptions: If hit by a multi-hit nuke, the enemy Reflector will strike back as many times as they were hit by the split nuke; If poisoned, the Reflector respond with the same amount of poison damage lasting for the same number of turns. Skills that hit only other enemies will not be reflected. Likewise, only the spirit who hit the Reflector will be affected by Reflect, even if the skill used hits more than 1 enemy spirit. Damage inflicted is not enhanced by Weaken or reduced by Shield. |
Revive | Revives all downed enemy spirits. |
Weaken Element | A status effect. Spirits take more damage than usual, usually a total of 2x, from weakened element. |
Cities |
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Port Town Torulika · Kingdom Wilitona · Forest Village Rallydon · City of Water Ayvias · Mystic City Sciorn · Citadel Lorencio |