Note that these lists are in work and may not be complete. Generally there is a mix of themed Spirits that appear randomly and a set of three 'boss' Spirits that are always the same.
Alec the Astronomer is the guildmaster of Wilitona.
Images[]
In-Quest Transcript[]
Warning: Spoilers ahead.
-- Arriving in the Kingdom of Wilitona, you marvel at how it overflows with people.
Wiz: Hahaha, we were just here! It is really that spectacular?
-- You can’t help but compare it to the sleepier Torulika.
Wiz: We’re going to be here for a while so you may as well go exploring.
-- Passing through the city square, you make your way to the Wizard Guild.
-- The building looks similar to the one in Torulika.
???: Hello there, do you have a task request for us?
-- You explain that you are a wizard from Torulika.
???: Ah! So you’re the one…
Alec: I’m Alec, the Guildmaster of Wilitona.
Alec: Nice to meet you.
-- Likewise, you say.
Alec: And nice to meet you, too.
Wiz: ……….
-- Wiz ignores him and curls into a ball.
Alec: Haha, oh well. People… no, cats are temperamental.
Alec: Baron briefed me on the situation.
Alec: There are a lot of people here, so we get a ton of tasks too. Help is always welcome.
Alec: I’ll give you a couple of tasks to look at, and you can take them on when you’re ready.
(after completing Stage 3-4: Legendary Materials)
-- A bright sunny day. You are eating while walking through Wilitona with Wiz.
-- Wheat bread, boiled beans, deer bacon, smoked fish…
--All sorts of foods and goods pass through the Kingdom.
Wiz: You seem happy.
Wiz: I don’t mind Wilitona, bit I think Torulika has better food.
-- After wandering around for a bit, you head towards the Wizard Guild.
Alec: Hey, it’s you. Good timing Are you free?
-- You certainly don’t look busy.
Alec: I heard from headquarters that you’re chasing clues to World Zero.
Alec: If that’s the case, can you help me out with something?
-- You have no reason to say no.
Alec: Sweet! Let me know when you’re ready to go.
(after completing Stage 4-4: Appearing from the Sands)
-- After helping Alec, you return to Wilitona.
-- You still have no idea what Alec was trying to investigate.
Alec: You’ll know soon enough.
Alec: I need to organize my data, so I’ll see you again later.
Alec: Thanks for your help.
-- Alec walks away.
Wiz: He seems a bit self-centered.
Yeah, reminds me of someone.
Wiz: ……… Meow?
Worrying about it won’t change anything.
-- You head home, still wondering what exactly is going on.
(after completing Stage 6-4: The Awakened Holy Tree)
-- You complete you task and return to the Wizard Guild at Wilitona.
-- Instead of Alec, you find a man you’ve never seen before.
???: I’ve been waiting forever.
-- … Who is he?
???: You’ve heard everything from Alec, right? Let’s get going.
-- You stop the man long enough to ask him where you’re going.
???: What? You haven’t heard?
???: I’m a trade merchant based in Camshina to the east.
Trade Merchant: I bought rights to excavate the Yushiv Ruins here.
Trade Merchant: Excavated antiques from this region fetch great prices back in Camshina.
Trade Merchant: However, there are tons of monsters roaming near the ruins.
Trade Merchant: So I talked to Alec, and he recommended your services.
Trade Merchant: I’ve already given him an item from Camshina as payment. Now you have to help me.
-- The trade merchant explains everything and leaves the building.
Wiz: So, now what? This isn’t very fair.
-- You respond that you’ll go.
Wiz: Haha, you’re such a pushover!
Wiz: That’s not a bad thing though!
(after completing Stage 7-4: Lost Technology)
-- After completing the task for the trade merchant, you make your way back to the Wizard Guild, totally exhausted.
Alec: Hey, you’re back! It must have been tough!
Alec: I was supposed to take care of it, but I got pretty busy.
-- You silently glare at Alec.
Alec: Haha, don’t get mad! This works out for you, too!
-- You notice that Alec is holding something.
Alec: …Oh, this?
Alec: It’s a celestial mirror imported from Camshina. That trade merchant gave it to me.
Alec: … Of course, you did all the work.
-- You are at a loss for words.
Alec: But now we’re ready to go. Now it’s a matter of timing.
Alec: I’ll give you a shout when the time comes.
Alec: Just be patient until then.
-- You grudgingly agree, and leave the Wizard Guild.
(after completing Stage 9-4: Shadow of a Large Boulder)
-- After completing the task, you return to your room and find Alec waiting for you.
Alec: Hi there. Sorry to startle you.
-- You reply that it’s fine.
Alec: You’ve rented a nice house. It seems quiet and comfortable to live.
Alec: Are you allowed to have cats?
-- You reply that she’s well-behaved.
Alec: Are you sure about that?
Wiz: ……….
-- You ask if he would like to come in.
Alec: No, I just have to tell you something.
Alec: The time has come.
-- The time has come?
Alec: Yep. This is the last task I have for you.
Alec: This isn’t through the Guild, so just come find me when you’re ready.
-- Saying that, Alec departs.
Wiz: He seemed different tonight. I wonder what he’s talking about?
(before results screen Stage 10-4: On a Desert Night)
-- Once you defeat the monster, the surrounding desert becomes eerily quiet.
Alec: Geez, a dragon? Wasn’t expecting that!
Alec: I guess it’s because today is a special day.
-- You ask Alec to explain.
Alec: It’ll be quicker to just show you.
-- Alec looks up towards the sky.
-- You look too, but see nothing but the expansive night sky.
Alec: Looks normal, right? Or so you think…
-- Alec hands you the mirror he got from the trade merchant.
Alec: Take a look.
-- You look into the mirror.
-- What you see makes you gasp.
Alec: This night of chaos comes once a year.
Alec: The gates of Wisdom that us wizards normally open with magic invocations are naturally open tonight.
Alec: Using this item, on this day, in this place, we can observe this gate.
-- You can’t look away from what you are seeing.
Alec: I don’t know where the gate leads.
Alec: What I do know is that the spirits become very restless when it opens and closes.
Alec: I also know that nobody who has gone through that gate has come back.
Alec: Some people say that the monsters come through that gate as well.
Wiz: ……….
-- Wiz is trying to peek into the mirror.
Yous secretly show Wiz the celestial mirror without Alec noticing.
Wiz: ……….!
-- There is still something you don’t understand.
-- Why is Alec showing me this?
Alec: … I’m not from this world.
Alec: On the night of chaos 19 years ago, I came through that gate and arrived here.
Alec: That’s why I can see things that people from this world can’t.
Alec: Like a Sage that looks like a cat.
Wiz: ……….Meow?
Alec: Don’t worry, I won’t tell.
Alec: But you may want to tell your apprentice the truth.
Alec: Your favorite apprentice is probably not from this world either.
!?
Alec: I sense a strange magic within you. Magic that I’ve never sensed before.
Alec: You do feel it too, don’t you Wiz?
Wiz: …..Meow yes
Wiz: I won’t deny it.
Alec: Beings from other worlds usually don’t maintain themselves in new worlds.
Alec: Many will evaporate, or loose all sentience and become monsters.
Alec: I just wanted you to know that you were a special being.
Alec: I think that it’s necessary for you to know as you live on as a wizard.
Alec: I apologize for talk in the abstract. But do you understand what I’m saying?
I think so.
Alec: That’s good enough.
-- You look back towards the sky.
-- You, Wiz, and Alec stared up at the sky until dawn gradually broke.
-- After a long trip, you return to Wilitona.
Alec: It’s been a while since you’ve arrived in Wilitona.
Alec: Where are you going next?
-- You reply that you have not decided yet.
Alec: I see. I’d like it if you can stay in Wilitona and help me with our tasks…
Alec: … but you should make the decision yourself.
Alec: It’s been fun. You take care too, Wiz.
Wiz: …..Meow.
Alec: Hahaha.
Alec: All right, I’m going back. Stop by whenever!Stage 1: Night Security[]
Quest | Common Stage Enemies | Unique Quest Enemies | Boss | Notes |
---|---|---|---|---|
Winds Blowing in the Darkness (Rank 4, 9 MP) (1430-1573 G, 88-96 EXP) (3 Fodder Rounds) |
Blue Demon |
In chest: Completion Bonus: | ||
Disturbers of the Peace (Rank 4, 9 MP) (1430-1573 G, 88-96 EXP) (3 Fodder Rounds) |
Thunder Fighter | |||
Resonating Howl (Rank 4, 9 MP) (1430-1573 G, 88-104 EXP) (3 Fodder Rounds) |
Thunder Fighter | |||
Those Banished from the City (Rank 4, 13 MP) (1716-1859 G, 112-136 EXP) (4 Fodder Rounds) |
Blue Demon | |||
Cleared: Thank you, you were a big help. I hear you're a travelling Wizard? |
Stage 2: The Lost Gem[]
Quest | Common Stage Enemies | Boss | Notes |
---|---|---|---|
The Path to the City of Water (Rank 4, 9 MP) (1490 G, 88-96 EXP) (3 Fodder Rounds) |
Completion Bonus: | ||
Searching for Scant Clues (Rank 4, 9 MP) (1192-1788 G, 72-104 EXP) (3 Fodder Rounds) |
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Barely Visible Light (Rank 4, 9 MP) (1341-1788 G, 80-104 EXP) (3 Fodder Rounds) |
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Drawn to Magic Stones (Rank 4, 13 MP) (1639-2086 G, 112-136 EXP) (4 Fodder Rounds) |
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Cleared: I didn't think that I'd ever see it again... thank you. I'll be counting on your again. |
Stage 3: Fabric for a Flag[]
Quest | Common Stage Enemies | Unique Quest Enemies | Boss | Notes |
---|---|---|---|---|
On a Sunny Plains (Rank 4, 9 MP) (1341-1788 G, 80-110 EXP) (3 Fodder Rounds) |
In chest: Completion Bonus: | |||
Finding Tall Grass (Rank 4, 9 MP) (1404-1716 G, 100-120 EXP) (3 Fodder Rounds) |
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Looking for Rare Fabric (Rank 4, 9 MP) (~1500-1872 G, 100-130 EXP) (3 Fodder Rounds) |
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Legendary Materials (Rank 4, 13 MP) (1716-2028 G, 140-160 EXP) (4 Fodder Rounds) |
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Cleared: Thank you, the knight should be very pleased. I owe you my gratitude! |
Stage 4: Fishy Experiments[]
Quest | Common Stage Enemies | Unique Quest Enemies | Boss | Notes |
---|---|---|---|---|
A Scholars Whimsy (Rank 5,10 MP) (1467-1630 G, 132-143 EXP) (3 Fodder Rounds) |
Completion Bonus: | |||
A Brutal Land (Rank 5, 10 MP) (1467-1793 G, 132-154 EXP) (3 Fodder Rounds) |
Water Goblin | Elite Spark Creeper | ||
Roaring Sandstorms (Rank 5, 10 MP) (1467-1793 G, 132-154 EXP) (3 Fodder Rounds) |
Elite Fire Hand | |||
Appearing from the Sands (Rank 5, 14 MP) (1467-1793 G, 110-132 EXP) (4 Fodder Rounds) |
Ryuzetsuran | |||
Cleared: We got some very good data. Let's do this again sometime! |
Stage 5: Tavern's Request[]
Quest | Common Stage Enemies | Boss | Notes |
---|---|---|---|
The Moonlit Path (Rank 5,10 MP) (1521-2028 G, 120-156 EXP) (3 Fodder Rounds) |
In chest: Completion Bonus: | ||
Monster's Assault (Rank 5,10 MP) (~1850-2028 G, ~140-156 EXP) (3 Fodder Rounds) |
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The Extinguishing Flame (Rank 5,10 MP) (1521-2028 G, 120-156 EXP) (3 Fodder Rounds) |
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Revenge of the Brutes (Rank 5, 14 MP) (2028-2300 G, 180-200 EXP) (4 Fodder Rounds) |
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Cleared: Thank you, the Kingdom has been more dangerous lately. I'm in your debt. |
Stage 6: Looking for the Holy Tree[]
Quest | Common Stage Enemies | Boss | Notes |
---|---|---|---|
The Verdant Forest (Rank 5, 10 MP) (~1760-2112 G, 132-156 EXP) (3 Fodder Rounds) |
Fire Centaur |
Completion Bonus: | |
Through the Pathless Path (Rank 5, 10 MP) (~1760-2112 G, 132-156 EXP) (3 Fodder Rounds) |
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Deep into the Forest Rank 5, 10 MP) (1584-2112 G, 120-156 EXP) (3 Fodder Rounds) |
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The Awakened Holy Tree (Rank 5, 14 MP) (~2000-2640 G, 168-216 EXP) (4 Fodder Rounds) |
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Cleared: A branch from... the Holy Tree... This should help... Thank you... |
Stage 7: Trade Negotiation[]
Quest | Common Stage Enemies | Unique Quest Enemies | Boss | Notes |
---|---|---|---|---|
A Merchant's Imposition (Rank 6, 10 MP) (1464-2013 G, 143-182 EXP) (3 Fodder Rounds) |
Red Mummy |
Completion Bonus: | ||
The Sealed Gate (Rank 6, 10 MP) (1830-2013 G, 169-182 EXP) (3 Fodder Rounds) |
Red Mummy | |||
The Monster in the Ruins (Rank 6, 10 MP) (1450-2013 G, 140-182 EXP) (3 Fodder Rounds) |
Red Mummy | |||
Lost Technology (Rank 6, 14 MP) (2013-2379 G, 182-208 EXP) (4 Fodder Rounds) |
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Cleared: You're a good Wizard. Perhaps I'll ask you a few personal favors as well. |
Stage 8: Moonlit Flower[]
Quest | Common Stage Enemies | Unique Quest Enemies | Boss | Notes |
---|---|---|---|---|
The Quiet Forest (Rank 6, 11 MP) (1700-2268 G, 160-210 EXP) (3 Fodder Rounds) |
Yellow Demon | Blue Demon |
In chest: Completion Bonus: | |
The Whispering Spirit's Voice (Rank 6, 11 MP) (1700-2200 G, 160-200 EXP) (3 Fodder Rounds) |
Blue Demon | |||
What Shines in the Darkness (Rank 6, 11 MP) (1700-2200 G, 160-200 EXP) (3 Fodder Rounds) |
Pikadake (Rookie) | |||
Moonlight Flowers (Rank 6, 15 MP) (2079-2835 G, 196-252 EXP) (4 Fodder Rounds) |
Skeleton Warrior (Thunder) | |||
Cleared: Thank you, this will help my research a great deal. |
Stage 9: Sands Beast[]
Quest | Common Stage Enemies | Boss | Notes | |
---|---|---|---|---|
Witness of a Giant Monster (Rank 6, 11 MP) (1764-2156 G, 180-210 EXP) (3 Fodder Rounds) |
Possible Formations: {(7, 1, 1), (1, 5), (3,6), (3, 3, 3), (3, 8), (2, 2, 2), (2, 4, 1)} |
Thunder Axe Centaur |
Completion Bonus: | |
Hidden in the Hot Sands (Rank 6, 11 MP) (1764-2156 G, 180-210 EXP) (3 Fodder Rounds) |
Flaming Axe Centaur | |||
Beyond the Ravaged Lands (Rank 6, 11 MP) (1568-1764 G, 165-195 EXP) (3 Fodder Rounds) |
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Shadow of a Large Boulder (Rank 6, 15 MP) (1960-2156 G, 165-180 EXP) (4 Fodder Rounds) |
Mad Rock | |||
Cleared: You defeated that monster so easily! You're quite the Wizard! |
Stage 10: The Star Gazer[]
Quest | Common Stage Enemies | Boss | Notes | |
---|---|---|---|---|
On a Sunny Day (Rank 7, 12 MP) (2030-2436 G, 208-240 EXP) (3 Fodder Rounds) |
Possible Formations: {(1, 1, 5), (8, 7, 9), (1, 1), (6, 4, 5), (3), (1, 1), (2, 4, 1), (4, 4, 3), (2, 4)} |
In chest: Completion bonus:
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Trip with a Scholar (Rank 7, 12 MP) (2200-2233 G, 224-225 EXP) (3 Fodder Rounds) |
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Silence Cutting Voice (Rank 7, 12 MP) (2030-2200 G, 192-225 EXP) (3 Fodder Rounds) |
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On a Desert Night (Rank 7, 16 MP) (2000-2436 G, 175-208 EXP) (4 Fodder Rounds) |
Hypno Dragon | |||
Cleared: I'm always going by myself, so it was fun to have company. You should join me again. |
Cities |
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Port Town Torulika · Kingdom Wilitona · Forest Village Rallydon · City of Water Ayvias · Mystic City Sciorn · Citadel Lorencio |