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Note that these lists are in work and may not be complete. Generally there is a mix of themed Spirits that appear randomly and a set of three 'boss' Spirits that are always the same.

Alec the Astronomer is the guildmaster of Wilitona.

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In-Quest TranscriptEdit

Warning: Spoilers ahead.

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-- Arriving in the Kingdom of Wilitona, you marvel at how it overflows with people.

Wiz: Hahaha, we were just here! It is really that spectacular?

-- You can’t help but compare it to the sleepier Torulika.

Wiz: We’re going to be here for a while so you may as well go exploring.

-- Passing through the city square, you make your way to the Wizard Guild.

-- The building looks similar to the one in Torulika.

???: Hello there, do you have a task request for us?

-- You explain that you are a wizard from Torulika.

???: Ah! So you’re the one…

Alec: I’m Alec, the Guildmaster of Wilitona.

Alec: Nice to meet you.

-- Likewise, you say.

Alec: And nice to meet you, too.

Wiz: ……….

-- Wiz ignores him and curls into a ball.

Alec: Haha, oh well. People… no, cats are temperamental.

Alec: Baron briefed me on the situation.

Alec: There are a lot of people here, so we get a ton of tasks too. Help is always welcome.

Alec: I’ll give you a couple of tasks to look at, and you can take them on when you’re ready.

(after completing Stage 3-4: Legendary Materials)

-- A bright sunny day. You are eating while walking through Wilitona with Wiz.

-- Wheat bread, boiled beans, deer bacon, smoked fish…

--All sorts of foods and goods pass through the Kingdom.

Wiz: You seem happy.

Wiz: I don’t mind Wilitona, bit I think Torulika has better food.

-- After wandering around for a bit, you head towards the Wizard Guild.

Alec: Hey, it’s you. Good timing Are you free?

-- You certainly don’t look busy.

Alec: I heard from headquarters that you’re chasing clues to World Zero.

Alec: If that’s the case, can you help me out with something?

-- You have no reason to say no.

Alec: Sweet! Let me know when you’re ready to go.

(after completing Stage 4-4: Appearing from the Sands)

-- After helping Alec, you return to Wilitona.

-- You still have no idea what Alec was trying to investigate.

Alec: You’ll know soon enough.

Alec: I need to organize my data, so I’ll see you again later.

Alec: Thanks for your help.

-- Alec walks away.

Wiz: He seems a bit self-centered.

Yeah, reminds me of someone.

Wiz: ……… Meow?

Worrying about it won’t change anything.

-- You head home, still wondering what exactly is going on.

(after completing Stage 6-4: The Awakened Holy Tree)

-- You complete you task and return to the Wizard Guild at Wilitona.

-- Instead of Alec, you find a man you’ve never seen before.

???: I’ve been waiting forever.

-- … Who is he?

???: You’ve heard everything from Alec, right? Let’s get going.

-- You stop the man long enough to ask him where you’re going.

???: What? You haven’t heard?

???: I’m a trade merchant based in Camshina to the east.

Trade Merchant: I bought rights to excavate the Yushiv Ruins here.

Trade Merchant: Excavated antiques from this region fetch great prices back in Camshina.

Trade Merchant: However, there are tons of monsters roaming near the ruins.

Trade Merchant: So I talked to Alec, and he recommended your services.

Trade Merchant: I’ve already given him an item from Camshina as payment. Now you have to help me.

-- The trade merchant explains everything and leaves the building.

Wiz: So, now what? This isn’t very fair.

-- You respond that you’ll go.

Wiz: Haha, you’re such a pushover!

Wiz: That’s not a bad thing though!

(after completing Stage 7-4: Lost Technology)

-- After completing the task for the trade merchant, you make your way back to the Wizard Guild, totally exhausted.

Alec: Hey, you’re back! It must have been tough!

Alec: I was supposed to take care of it, but I got pretty busy.

-- You silently glare at Alec.

Alec: Haha, don’t get mad! This works out for you, too!

-- You notice that Alec is holding something.

Alec: …Oh, this?

Alec: It’s a celestial mirror imported from Camshina. That trade merchant gave it to me.

Alec: … Of course, you did all the work.

-- You are at a loss for words.

Alec: But now we’re ready to go. Now it’s a matter of timing.

Alec: I’ll give you a shout when the time comes.

Alec: Just be patient until then.

-- You grudgingly agree, and leave the Wizard Guild.

(after completing Stage 9-4: Shadow of a Large Boulder)

-- After completing the task, you return to your room and find Alec waiting for you.

Alec: Hi there. Sorry to startle you.

-- You reply that it’s fine.

Alec: You’ve rented a nice house. It seems quiet and comfortable to live.

Alec: Are you allowed to have cats?

-- You reply that she’s well-behaved.

Alec: Are you sure about that?

Wiz: ……….

-- You ask if he would like to come in.

Alec: No, I just have to tell you something.

Alec: The time has come.

-- The time has come?

Alec: Yep. This is the last task I have for you.

Alec: This isn’t through the Guild, so just come find me when you’re ready.

-- Saying that, Alec departs.

Wiz: He seemed different tonight. I wonder what he’s talking about?

(before results screen Stage 10-4: On a Desert Night)

-- Once you defeat the monster, the surrounding desert becomes eerily quiet.

Alec: Geez, a dragon? Wasn’t expecting that!

Alec: I guess it’s because today is a special day.

-- You ask Alec to explain.

Alec: It’ll be quicker to just show you.

-- Alec looks up towards the sky.

-- You look too, but see nothing but the expansive night sky.

Alec: Looks normal, right? Or so you think…

-- Alec hands you the mirror he got from the trade merchant.

Alec: Take a look.

-- You look into the mirror.

-- What you see makes you gasp.

Alec: This night of chaos comes once a year.

Alec: The gates of Wisdom that us wizards normally open with magic invocations are naturally open tonight.

Alec: Using this item, on this day, in this place, we can observe this gate.

-- You can’t look away from what you are seeing.

Alec: I don’t know where the gate leads.

Alec: What I do know is that the spirits become very restless when it opens and closes.

Alec: I also know that nobody who has gone through that gate has come back.

Alec: Some people say that the monsters come through that gate as well.

Wiz: ……….

-- Wiz is trying to peek into the mirror.

Yous secretly show Wiz the celestial mirror without Alec noticing.

Wiz: ……….!

-- There is still something you don’t understand.

-- Why is Alec showing me this?

Alec: … I’m not from this world.

Alec: On the night of chaos 19 years ago, I came through that gate and arrived here.

Alec: That’s why I can see things that people from this world can’t.

Alec: Like a Sage that looks like a cat.

Wiz: ……….Meow?

Alec: Don’t worry, I won’t tell.

Alec: But you may want to tell your apprentice the truth.

Alec: Your favorite apprentice is probably not from this world either.

!?

Alec: I sense a strange magic within you. Magic that I’ve never sensed before.

Alec: You do feel it too, don’t you Wiz?

Wiz: …..Meow yes

Wiz: I won’t deny it.

Alec: Beings from other worlds usually don’t maintain themselves in new worlds.

Alec: Many will evaporate, or loose all sentience and become monsters.

Alec: I just wanted you to know that you were a special being.

Alec: I think that it’s necessary for you to know as you live on as a wizard.

Alec: I apologize for talk in the abstract. But do you understand what I’m saying?

I think so.

Alec: That’s good enough.

-- You look back towards the sky.

-- You, Wiz, and Alec stared up at the sky until dawn gradually broke.

-- After a long trip, you return to Wilitona.

Alec: It’s been a while since you’ve arrived in Wilitona.

Alec: Where are you going next?

-- You reply that you have not decided yet.

Alec: I see. I’d like it if you can stay in Wilitona and help me with our tasks…

Alec: … but you should make the decision yourself.

Alec: It’s been fun. You take care too, Wiz.

Wiz: …..Meow.

Alec: Hahaha.

Alec: All right, I’m going back. Stop by whenever!

Stage 1: Night SecurityEdit

Quest Common Stage Enemies Unique Quest Enemies Boss Notes

Winds Blowing in the Darkness

(Rank 4, 9 MP)

(1430-1573 G, 88-96 EXP)

(3 Fodder Rounds)

Thunder Yellow Demon

Water Blue Fighter

Water Ice Devil Gunner

Water Frosh (Rookie)

Water Blue Demon

Thunder Thunder Fighter

Thunder Pikadake (Rookie)

Water Blue Demon

Water Elite Blue Fighter

Water Blue Demon

In chest:

Completion Bonus:

  • Crystal

Disturbers of the Peace

(Rank 4, 9 MP)

(1430-1573 G, 88-96 EXP)

(3 Fodder Rounds)

Thunder Thunder Fighter

Thunder Pikadake (Rookie)

Thunder Yellow Demon

Thunder Lightning Devil Gunner

Thunder Yellow Demon

Resonating Howl

(Rank 4, 9 MP)

(1430-1573 G, 88-104 EXP)

(3 Fodder Rounds)

Thunder Thunder Fighter

Thunder Thunder Devil Gunner

Thunder Pikadake (Rookie)

Thunder Yellow Demon

Thunder Elite Thunder Fighter

Thunder Yellow Demon

Those Banished from the City

(Rank 4, 13 MP)

(1716-1859 G, 112-136 EXP)

(4 Fodder Rounds)

Water Blue Demon

Thunder Thunder Devil Gunner

Thunder Lightning Devil Gunner

Thunder Elite Thunder Fighter

Thunder Lightning Devil Gunner

Cleared: Thank you, you were a big help. I hear you're a travelling Wizard?

Stage 2: The Lost GemEdit

Quest Common Stage Enemies Boss Notes

The Path to the City of Water

(Rank 4, 9 MP)

(1490 G, 88-96 EXP)

(3 Fodder Rounds)

Fire Red Creeper

Fire Red Demon

Fire Fire Raccoon

Water Frost Creeper

Water Blue Demon

Water Rain Raccoon

Water Blue Demon

Water Elite Blue Demon

Water Blue Demon

Completion Bonus:

  • Crystal

Searching for Scant Clues

(Rank 4, 9 MP)

(1192-1788 G, 72-104 EXP)

(3 Fodder Rounds)

Fire Red Creeper

Fire Elite Red Creeper

Fire Red Creeper

Barely Visible Light

(Rank 4, 9 MP)

(1341-1788 G, 80-104 EXP)

(3 Fodder Rounds)

Water Frost Creeper

Water Elite Frost Creeper

Water Frost Creeper

Drawn to Magic Stones

(Rank 4, 13 MP)

(1639-2086 G, 112-136 EXP)

(4 Fodder Rounds)

Fire Elite Flame Rabbit

Water Elite Frost Rabbit

Thunder Elite Thunder Rabbit

Cleared: I didn't think that I'd ever see it again... thank you. I'll be counting on your again.

Stage 3: Fabric for a FlagEdit

Quest Common Stage Enemies Unique Quest Enemies Boss Notes

On a Sunny Plains

(Rank 4, 9 MP)

(1341-1788 G, 80-110 EXP)

(3 Fodder Rounds)

Water Blue Demon

Thunder Elite Thunder Plant

Thunder Yellow Demon

Thunder Plasma Slime

Thunder Elecflow

Water Float Slime

Water Aqua Plant

Water Aquaflow

Water Blue Demon

Water Elite Blue Demon

Water Blue Demon

In chest:

Completion Bonus:

  • Crystal

Finding Tall Grass

(Rank 4, 9 MP)

(1404-1716 G, 100-120 EXP)

(3 Fodder Rounds)

Water Float Slime

Water Aqua Plant

Water Elite Aqua Plant

Water Aquaflow

Thunder Yellow Demon

Thunder Elite Yellow Demon

Thunder Yellow Demon

Looking for Rare Fabric

(Rank 4, 9 MP)

(~1500-1872 G, 100-130 EXP)

(3 Fodder Rounds)

Water Elite Aqua Plant

Water Aquaflow

Thunder Plasma Slime

Thunder Thunder Plant

Thunder Plasma Slime

Legendary Materials

(Rank 4, 13 MP)

(1716-2028 G, 140-160 EXP)

(4 Fodder Rounds)

Water Elite Aqua Plant

Water Float Slime

Water Elite Blue Demon

Fire Red Creeper

Thunder Elite Yellow Demon

Cleared: Thank you, the knight should be very pleased. I owe you my gratitude!

Stage 4: Fishy ExperimentsEdit

Quest Common Stage Enemies Unique Quest Enemies Boss Notes

A Scholars Whimsy

(Rank 5,10 MP)

(1467-1630 G, 132-143 EXP)

(3 Fodder Rounds)

Thunder Spark Hand

Thunder Spark Creeper

Thunder Thunder Goblin

Thunder Wizard Book (Yellow)

Fire Red Creeper

Fire Fire Hand

Fire Fire Goblin

Fire Wizard Book (Red)

Water Wizard Book (Blue)

Fire Elite Red Creeper

Fire Elite Fire Hand

Fire Elite Red Creeper

Completion Bonus:

  • Crystal

A Brutal Land

(Rank 5, 10 MP)

(1467-1793 G, 132-154 EXP)

(3 Fodder Rounds)

Water Water Goblin Thunder Elite Spark Creeper

Thunder Elite Spark Hand

Thunder Elite Spark Creeper

Roaring Sandstorms

(Rank 5, 10 MP)

(1467-1793 G, 132-154 EXP)

(3 Fodder Rounds)

Fire Elite Fire Hand

Fire Elite Fire Hand

Fire Elite Fire Hand

Appearing from the Sands

(Rank 5, 14 MP)

(1467-1793 G, 110-132 EXP)

(4 Fodder Rounds)

Thunder Ryuzetsuran
Cleared: We got some very good data. Let's do this again sometime!

Stage 5: Tavern's RequestEdit

Quest Common Stage Enemies Boss Notes

The Moonlit Path

(Rank 5,10 MP)

(1521-2028 G, 120-156 EXP)

(3 Fodder Rounds)

Thunder Rocher (Thunder Stone)

Thunder Skeleton Warrior (Thunder)

Thunder Thunder Devil Gunner

Thunder Thunder Centaur

Water Ice Devil Gunner

Water Ice Centaur

Water Rocher (Ice Stone)

Water Skeleton Warrior (Water)

Water Skeleton Warrior (Water)

Water Skeleton Warrior (Blackwater)

Water Skeleton Warrior (Water)

In chest:

Completion Bonus:

  • Crystal

Monster's Assault

(Rank 5,10 MP)

(~1850-2028 G, ~140-156 EXP)

(3 Fodder Rounds)

Thunder Thunder Devil Gunner

Thunder Skeleton Warrior (Lightning)

Thunder Thunder Devil Gunner

The Extinguishing Flame

(Rank 5,10 MP)

(1521-2028 G, 120-156 EXP)

(3 Fodder Rounds)

Thunder Thunder Devil Gunner

Water Frozen Axe Centaur

Thunder Thunder Devil Gunner

Revenge of the Brutes

(Rank 5, 14 MP)

(2028-2300 G, 180-200 EXP)

(4 Fodder Rounds)

Thunder Thunder Axe Centaur

Thunder Skeleton Warrior (Lightning)

Cleared: Thank you, the Kingdom has been more dangerous lately. I'm in your debt.

Stage 6: Looking for the Holy TreeEdit

Quest Common Stage Enemies Boss Notes

The Verdant Forest

(Rank 5, 10 MP)

(~1760-2112 G, 132-156 EXP)

(3 Fodder Rounds)

Fire Fire Centaur

Fire Fire Goblin

Fire Elite Flame Rabbit

Water Ice Centaur

Water Water Goblin

Fire Flameflow

Fire Scarlet Dryad

Fire Flameflow

Completion Bonus:

  • Crystal

Through the Pathless Path

(Rank 5, 10 MP)

(~1760-2112 G, 132-156 EXP)

(3 Fodder Rounds)

Water Aquaflow

Water Jade Dryad

Water Aquaflow

Deep into the Forest

Rank 5, 10 MP)

(1584-2112 G, 120-156 EXP)

(3 Fodder Rounds)

Thunder Elecflow

Thunder Moonlight Dryad

Thunder Elecflow

The Awakened Holy Tree

(Rank 5, 14 MP)

(~2000-2640 G, 168-216 EXP)

(4 Fodder Rounds)

Fire Scarlet Dryad

Water Jade Dryad

Thunder Moonlight Dryad

Cleared: A branch from... the Holy Tree... This should help... Thank you...

Stage 7: Trade NegotiationEdit

Quest Common Stage Enemies Unique Quest Enemies Boss Notes

A Merchant's Imposition

(Rank 6, 10 MP)

(1464-2013 G, 143-182 EXP)

(3 Fodder Rounds)

Thunder Yellow Mummy

Thunder Skeleton Warrior (Thunder)

Fire Skeleton Warrior (Fire)

Fire Red Valkyrie

Thunder Thunder Valkyrie

Thunder Bronze Pot

Fire Red Mummy

Thunder Skeleton Warrior (Lightning)

Thunder Yellow Mummy (Lord)

Thunder Skeleton Warrior (Lightning)

Completion Bonus:

  • Crystal

The Sealed Gate

(Rank 6, 10 MP)

(1830-2013 G, 169-182 EXP)

(3 Fodder Rounds)

Fire Red Mummy

Fire Skeleton Warrior (Flaming)

Fire Crimson Valkyrie

Fire Red Mummy (Lord)

The Monster in the Ruins

(Rank 6, 10 MP)

(1450-2013 G, 140-182 EXP)

(3 Fodder Rounds)

Fire Red Mummy

Fire Red Mummy (Lord)

Fire Skeleton Warrior (Flaming)

Fire Red Mummy (Lord)

Lost Technology

(Rank 6, 14 MP)

(2013-2379 G, 182-208 EXP)

(4 Fodder Rounds)

Thunder Skeleton Warrior (Lightning)

Thunder Gold Valkyrie

Thunder Skeleton Warrior (Lightning)

Cleared: You're a good Wizard. Perhaps I'll ask you a few personal favors as well.

Stage 8: Moonlit FlowerEdit

Quest Common Stage Enemies Unique Quest Enemies Boss Notes

The Quiet Forest

(Rank 6, 11 MP)

(1700-2268 G, 160-210 EXP)

(3 Fodder Rounds)

Thunder Yellow Demon

Water Blue Fighter

Thunder Thunder Fighter

Water Frosh (Rookie)

Water Blue Demon

Thunder Pikadake (Rookie)

Thunder Skeleton Warrior (Thunder)

Water Skeleton Warrior (Water)

Water Elite Blue Demon

Water Elite Blue Fighter

Water Elite Blue Demon

In chest:

Completion Bonus:

  • Crystal

The Whispering Spirit's Voice

(Rank 6, 11 MP)

(1700-2200 G, 160-200 EXP)

(3 Fodder Rounds)

Water Blue Demon

Thunder Pikadake (Rookie)

Thunder Elite Yellow Demon

Thunder Elite Thunder Fighter

Thunder Elite Yellow Demon

What Shines in the Darkness

(Rank 6, 11 MP)

(1700-2200 G, 160-200 EXP)

(3 Fodder Rounds)

Thunder Pikadake (Rookie)

Water Skeleton Warrior (Water)

Thunder Skeleton Warrior (Thunder)

Thunder Elite Thunder Fighter

Water Elite Blue Fighter

Thunder Elite Thunder Fighter

Moonlight Flowers

(Rank 6, 15 MP)

(2079-2835 G, 196-252 EXP)

(4 Fodder Rounds)

Thunder Skeleton Warrior (Thunder)

Water Skeleton Warrior (Water)

Water Blue Demon

Water Skeleton Warrior (Blackwater)

Thunder Skeleton Warrior (Lightning)

Water Skeleton Warrior (Blackwater)

Cleared: Thank you, this will help my research a great deal.

Stage 9: Sands BeastEdit

Quest Common Stage Enemies Boss Notes

Witness of a Giant Monster

(Rank 6, 11 MP)

(1764-2156 G, 180-210 EXP)

(3 Fodder Rounds)

  1. Fire Fire Hand
  2. Water Aqua Hand
  3. Thunder Spark Hand
  4. Thunder Thunder Centaur
  5. Fire Red Mummy
  6. Thunder Yellow Mummy
  7. Fire Rocher (Fire Stone)
  8. Thunder Rocher (Thunder Stone)

Possible Formations:

{(7, 1, 1), (1, 5), (3,6), (3, 3, 3), (3, 8), (2, 2, 2), (2, 4, 1)}

{(FireFireFire), (FireFire), (ThunderThunder), (ThunderThunderThunder), (ThunderThunder), (WaterWaterWater), (WaterThunderFire)}

Thunder Thunder Axe Centaur

Thunder Thunder Axe Centaur

Thunder Thunder Axe Centaur

Completion Bonus:

  • Crystal

Hidden in the Hot Sands

(Rank 6, 11 MP)

(1764-2156 G, 180-210 EXP)

(3 Fodder Rounds)

Fire Flaming Axe Centaur

Fire Flaming Axe Centaur

Fire Flaming Axe Centaur

Beyond the Ravaged Lands

(Rank 6, 11 MP)

(1568-1764 G, 165-195 EXP)

(3 Fodder Rounds)

Fire Elite Fire Hand

Water Elite Aqua Hand

Thunder Elite Spark Hand

Shadow of a Large Boulder

(Rank 6, 15 MP)

(1960-2156 G, 165-180 EXP)

(4 Fodder Rounds)

Fire Mad Rock
Cleared: You defeated that monster so easily! You're quite the Wizard!

Stage 10: The Star GazerEdit

Quest Common Stage Enemies Boss Notes

On a Sunny Day

(Rank 7, 12 MP)

(2030-2436 G, 208-240 EXP)

(3 Fodder Rounds)

  1. Fire Fire Centaur
  2. Thunder Thunder Centaur
  3. Fire Flame Devil Gunner
  4. Thunder Thunder Devil Gunner
  5. Fire Red Fighter
  6. Thunder Thunder Fighter
  7. Fire Wizard Book (Crimson)
  8. Water Wizard Book (Azure)
  9. Thunder Wizard Book (Lightning)

Possible Formations:

{(1, 1, 5), (8, 7, 9), (1, 1), (6, 4, 5), (3), (1, 1), (2, 4, 1), (4, 4, 3), (2, 4)}

{(FireFireFire), (WaterFireThunder), (FireFire), (ThunderThunderFire), (Fire), (FireFire), (ThunderThunderFire), (ThunderThunderFire), (ThunderThunder)}

Fire Elite Red Fighter

Fire Flare Devil Gunner

Thunder Lightning Devil Gunner

In chest:

Completion bonus:

  • Crystal

Trip with a Scholar

(Rank 7, 12 MP)

(2200-2233 G, 224-225 EXP)

(3 Fodder Rounds)

Thunder Thunder Axe Centaur

Fire Flaming Axe Centaur

Thunder Thunder Axe Centaur

Silence Cutting Voice

(Rank 7, 12 MP)

(2030-2200 G, 192-225 EXP)

(3 Fodder Rounds)

Fire Flaming Axe Centaur

Thunder Ryuzetsuran

Fire Flaming Axe Centaur

On a Desert Night

(Rank 7, 16 MP)

(2000-2436 G, 175-208 EXP)

(4 Fodder Rounds)

Thunder Hypno Dragon
Cleared: I'm always going by myself, so it was fun to have company. You should join me again.


Cities
Port Town Torulika · Kingdom Wilitona · Forest Village Rallydon · City of Water Ayvias · Mystic City Sciorn · Citadel Lorencio

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