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Forest Village Rallydon

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Note that these lists are in work and may not be complete. Generally there is a mix of themed Spirits that appear randomly and a set of three 'boss' Spirits that are always the same.

The fodder spirits you can obtain in this area are level 5 instead of level 1.

Loretta (Black Princess) is the guildmaster of Rallydon.

ImagesEdit

In-Quest TranscriptEdit

Warning: Spoilers ahead.

Show/Hide transcripts

-- Leaving Wiltona, you and Wiz travel to the forests of Rallydon to the north.

-- The land is quiet and rural, a far cry from the bustle of the city.

-- You suddenly realize that Wiz has wandered off.

-- You start scanning the area, when…

Wiz: Hahahaha!

-- Wiz jumps out from a nearby wheat field.

-- Wiz runs around the area until she finally slows down to catch her breath near you.

Wiz: Phew, that was fun! I like this village.

Wiz: The cat in me is going wild!

Are you getting used to being a cat?

Wiz: Hahaha. Living as a cat forever might not be bad afterall!!

-- You tell Wiz that returning her to her natural form is an important goal of yours.

Wiz: Hahaha, gee thanks.

-- You suddenly realize that the villagers are staring at you.

Woman: ……….

Man: ……….

Wiz: ... Did I make too much noise?

-- You and Wiz quietly continue walking towards the Wizard Guild of Rallydon.

???: ………?

-- You explain that you are a wizard, and that you are traveling to improve you skills.

-- The young girl listens patiently before responding.

???: …So…you are…

???: …running errands…?

-- It’s an interesting interpretation.

???: …I’m Loretta. Guildmaster… of Rallydon…

Loretta: …With your… current rank…

Loretta: …Yes, we have… plenty for you to do.

-- You ask why it seems that the villagers are avoiding you.

Loretta: …They are not good with foreigners… …It’s not personal…

Loretta: …You can find tasks… posted for you on the board…

-- You thank her and walk over the quest board in the Guild.

(after completing Stage 2-4: Glowing Eyes in the Night)

-- After completing your 2nd task in Rallydon, you return to the Wizard Guild.

Loretta: … Welcome back. Thank you… … for your help.

Loretta: You are … a great asset. Rallydon… … has few wizards.

-- Now that she mentions it, you haven’t seen any other wizards at all.

Loretta: … This is a… … special place.

Loretta: It’s … … tough to work here.

-- Wiz climbs your back and whispers in your ear.

Wiz: (There isn’t enough stagnation around here.)

-- Stagnation?

Wiz: (In order to open gates, you need stagnation in the atmosphere.)

Wiz: (The clarity of the air here makes it tough on wizards.)

Wiz: (The people in this village don’t seem very proactive either…)

-- You realize that Loretta looks like she wants to say something.

Loretta: … Can I … … ask you a favor?

-- Or course, you reply.

Loretta: I want to visit… … the sanctuary… … deep in the jungle.

Loretta: I need to… … pray there.

-- Pray?

Loretta: … … I need to protect it.

…..?

Wiz: …….?

Loretta: …………?

--That seem to be all the explanation you’ll get.

Loretta: It’s a … … dangerous place. Let me … … know… … when you’re ready.

(after completing Stage 3-4: Prayers from a Priestess)

-- Returning from the sanctuary, the people from the village gather around you.

-- They rejoice that Loretta is safe, and ask how the sanctuary is.

Loretta: It’s OK… …It’s all still there.

Loretta: They helped me…

Woman: Thank you for helping us.

Young Man: I knew you were different from other wizards!

-- You are a bit surprised by their change in attitude.

Woman: We’re long past the prayer period, but we didn’t have any wizards to help us!

Woman: Now we can rest easy.

Loretta: …Thank you…for helping…

Loretta: Everybody here…thanks you. You’ll have… …more… …tasks now…

-- Sensing the newfound acceptance, you feel a bit embarrassed.

(after completing Stage 5-4: Fighting the Unknown)

-- You complete your task and return to Rallydon, where you see a familiar face at the Guild.

Wizard: As I said, this is a direct order from headquarters…

Loretta: It… …doesn’t matter… It’s… …impossible…

-- The wizard notices you.

Wizard: Oh, hello there. What a coincidence to see you in a place like this.

Loretta: …You know… …each other?

-- You explain that this is the wizard you worked with in Torulika.

Wizard: Have you found any clues regarding the whereabouts of Wiz?

-- You reply that you haven’t.

Loretta: Wiz…? One of the 4 Sages…?

Wizard: This is Wiz’s apprentice. Where you not aware?

Loretta: …….No.

-- You say that you didn’t mean to hide it from her.

Wizard: Do you think you could help me here?

Wizard: I’m trying to retrieve the ‘Oracle Ring’ from the sanctuary for protection, but she is refusing.

Loretta: …Even if you go there… … It’s… …pointless…

Wizard: I have orders from headquarters but I still need your permission to enter the sanctuary.

Wizard: This is a matter where time is of the essence.

-- Loretta stares at you.

Loretta: If you go… …I’ll allow it.

Me?

Loretta: …….Is that OK?

Wizard: That’s fine by me. I’ll be waiting for you at the edge of the village.

-- The wizard leaves without giving you a chance to refuse.

Loretta: …Do it… …please…

?

Loretta: Deep inside the sanctuary… The seal of the ‘Depths’… …is still intact…

Loretta: Make him… understand that… …he must… …give up…

Loretta: The ‘Ring’… …should not be removed.

-- Seeing Loretta’s stern expression, all you can do is nod.

(before Stage 6-4: The Destination results screen)

-- You travel deep into the forest, to the inner part of the sanctuary.

Wizard: So this is the sanctuary. The atmosphere is heavy here.

-- The wizard continues forward.

-- However.

Wizard: !?

-- The trees swirl around the wizard as if they have a mind of their own, stopping him in his tracks.

-- The wizard tries to brush them away, but the vines ensnare him and prevent him from moving.

-- The Seal of the Depths.

-- Loretta’s words ring in your head.

Wizard: So this is what she meant.

-- The wizard takes a step back and the trees loosen their grip.

Wizard: The Oracle Ring will be tricky to obtain.

Why must you have this ‘Ring’?

Wizard: The ‘Oracle Ring’ is a key to wisdom. It is a holy artifact that will unleash all stagnation.

Wizard: It is too powerful to leave in the care of fogram villagers.

-- You try to advance, but the trees prevent you from doing so.

Wizard: I don’t think we have a choice but to back off this time.

Wizard: Please tell Loretta that I’ll come and visit her again.

-- The wizard walks off alone.

(after Stage 6-4: The Destination results screen)

-- You return to the Guild to find a villager caring for Loretta as she is lying on a chair.

-- Loretta sees you and sits up.

Woman: Oh Loretta, you should rest more.

Loretta: Don’t… worry… How did it…go…in the Depths?

--Showing concern, you slowly tell Loretta what transpired.

Loretta: …I see…

Loretta: The center… You couldn’t make it in…

-- Loretta looks concerned.

Woman: Loretta, I have to insist that you get some rest now.

-- You say goodbye to Loretta and leave the Guild.

Wiz: … Well this is a pain.

Wiz: There are only a select few wizards that can undo the seal of the ‘Oracle Ring’.

Wiz: However, they’re trying to come and take it by force anyway.

Wiz: Something is going on at headquarters.

-- Is this because of Wiz…? Because one of the 4 Sages disappeared?

Wiz: Hahaha. Human greed is destructive even in the world of wizards.

Wiz: I thought I’d be free of it now that I’m a cat.

Wiz: I may have to have you do some favors for me.

-- You reply that you don’t mind.

Wiz: Hahaha, why thank you.

(after completing Stage 9-4: What Robs the Moisture)

-- You and Wiz come to see Loretta still sick at the Guild.

Loretta: … I’m sorry… I… haven’t been able to do anything for you here… although I’m a Master.

-- Wiz trots over to Loretta and rubs her head onto her.

Loretta: …Thank you…

-- Loretta forces a smile and weakly pets Wiz.

-- You and Wiz leave the Guild after a while.

Wiz: I have a presentiment I don’t think Loretta’s illness is normal.

Are you thinking about something in particular?

Wiz: It’s not that. I just…

-- A woman appears and runs over towards you. She was the woman taking care of Loretta.

Woman: I beg you, please save Loretta!

Woman: She is the priestess of the forest. The winds of the forest are the springs of life.

Woman: And yet, fires are breaking out all over the forest.

Woman: Trees are burning, water is drying, and much life is being lost.

Woman: At this rate, Loretta too…

Woman: In the long history of Rallydon, such a situation had never occurred.

Woman: It may be a sign of something terrible to come.

Woman: I do not wish to burden you but I have nobody else to ask.

-- You tell her not to worry, and that you will help her.

Woman: T…Thank you…

Woman: I cannot fathom what awaits you. Please be careful…

(before Stage 10-4: Blazing Dragon results screen)

-- The fire dragon was the culprit behind the burning forests. You relax and catch your breath.

Wiz: ……….

-- Wiz is still standing alert.

Wiz: …There!

-- Wiz suddenly sprints into a nearby shrub.

???: Argh!

-- A hooded man jumps out of the shrub after Wiz charges in.

-- You ask who he is.

???: None of your concern, you lowly apprentice.

-- Wiz jumps at the man, but he dodges out of the way.

???: You little pest!

Wiz: !!

-- The man kicks Wiz into the air, and she falls to the ground with a thud.

???: Wiz is gone, and the balance has crumbled. A new era of chaos is about to begin.

???: The ‘Ring’ of this lands will be freed as well.

???: The priestess of the forest will be broken and fade away.

???: I look forward to seeing you again, Sage apprentice.

-- The man casts a spell and vanishes into the air before you can stop him.

-- You scoop up Wiz, who is unconscious.

Wiz: …Heh… I wasn’t expecting that.

Wiz: There are some drawbacks to being a cat after all…

-- Wiz passes out again.

-- You cradle Wiz and walk towards Rallydon.

(after completing Stage 13-4: What Awaits Within)

-- Hearing that Loretta’s condition has worsened, you head over to the Wizard Guild.

Loretta: …Ohh..

Woman: Loretta! Stay strong!

-- You rush over to Loretta and grasp her frail hand.

-- Loretta sees you and tries to mouth something to you.

Loretta: …To…the Depths…

Loretta: …The droplets…of…life…

The droplets of life?

Woman: It is a holy water that can only be obtained from the trees in the Depths of the sanctuary.

Woman: However, the Depths are sealed and cannot be accessed…

-- You ask Loretta what you should do.

Loretta: …Ohhh…

-- Loretta is in severe pain. You sence that not much time is left.

-- You decide to head back to the Depths of the sanctuary.

Woman: Please… Please help her…

-- You nod and leave the Guild.

(before Stage 14-4: The Sanctuary Springs results screen)

-- You return to the ‘Depths’ of the sanctuary.

-- You notice that something has changed…

-- The air seems a bit… heavier?

Wiz: You noticed too, huh?

-- You slowly advance forward.

-- However, the trees that prevented you from entering before are now staying still.

-- Inside the ‘Depths’, you see a grove of trees surrounding a large and ancient tree.

-- Taking in the spectacular sight, you and Wiz fall silent.

-- You walk over to a tree and shake some of the dew on its leaves into a bottle.

Wiz: I think that the seal broke because Loretta is too weak to maintain it.

Wiz: We have to give Loretta the droplets of life. Otherwise, we’ll be in big…

???: My goodness, a talking cat.

!?

Wizard: We keep running into each other. What are the odds?

Wizard: How did you know that the seal to the Depths would be broken?

-- You silently gaze the wizard.

Wizard: Well, never mind then.

Wizard: I would suggest that you keep our chance encounter to yourself.

Wizard: If you want to remain a part of the Wizard Guild, that is.

-- As the wizard turns to leave, something he is holding catches the light and sparkles.

Wiz: Hold it!

Wiz: Where are you taking the ‘Oracle Ring’!?

Wizard: …You’re a clever cat if you know how important this ring is.

Wizard: Who are you?

Wiz: I’m the one asking questions.

Wizard: I’ve come to protect the ring.

Wizard: The Oracle Ring must be kept secure, by the right people.

Wiz: Protect… Secure…

Wiz:…Anastasia…?

-- As soon as Wiz utters that name, the wizard’s expression shifts.

Wizard: How do you know that name…?

Wiz: … Now I get it.

Wiz: You weren’t in Torulika to research World Zero.

Wiz: You were searching for something.

Wiz: My ‘Oracle Ring’.

Wizard: !

Wizard: Then, you must be…!

Wiz: You can’t let him get away! You have to retrieve the ring!

-- You hesitate. But Wiz continues.

Wiz: Don’t worry, you can take him!

Wiz: I’ve been with you the entire time! Trust me!

-- Emboldened, you step towards the wizard.

-- And then…

Wizard: How… lucky.

Wizard: I will obtain 2 rings at once!

-- The wizard raises the ‘Oracle Ring’.

Wiz: What are you going to do?

Wizard: I’m no fool. I’m not going to take on one of the 4 Sages without a little help.

Wizard: Let’s see what this ring can do.

Wizard: Hear me, ‘Oracle Ring’, and open your gate here, true to my soul!

……….

Wiz: ……….

Wizard: …..What…..?

Wizard: …Nothing’s happening!?

Wizard: It this ring…a fake?

Wiz: ……….Above us!

-- You look towards the sky.

-- A giant and menacing gate is slowing opening.

Wizard: What… is this?

-- The gate opens, and ‘it’ slowly appears.

-- The dragon’s rotting flesh emits a foul odor.

Wizard: Ha…

Wizard: What… have I done?

-- The dragon bares it’s fangs but the wizard cannot move.

Wizard: She was right…

Wizard: The ring cannot…

-- The Diseased Dragon swiftly attacks the wizard!

Wiz: We have to get out of here!

Wiz: This is a bit much for us to handle!

You run out of the Depths as quickly as you can.

(after Stage 14-4: The Sanctuary Springs results screen)

-- After escaping from the Depths, you rush to Loretta.

Woman: Oh…!

-- You give the woman the bottle containing the droplets of life.

Woman: This should help Loretta!

-- The Woman drinks the holy water, and slowly passes it to Loretta.

-- And then…

Loretta: …Thank…you…

Woman: I’m so relieved.

Woman: Thank you so very much!

-- You hesitate whether or not to tell Loretta what has transpired in the Depths.

Loretta: I already know… I was watching…

Loretta: My spirit is always in the forest…

Loretta: I saw…

Loretta: The ring… The Diseased Dragon…

Loretta: And… Wiz…

Wiz: … Meow.

-- Wiz pretends to be a cat while the woman is still there.

Loretta: …I have to go…

Loretta: …The forest is going to die…

Loretta: …Take me to the Depths…

Woman: You… You can’t! You’re far too weak!

Loretta: The Depths of the sanctuary has already been damaged…

Loretta: However… the forest is still alive…

But how will we fight the Diseased Dragon?

Loretta: … I will take care of it…

Loretta: … I need you to buy me some time…

Loretta: … I’ll do the rest…

-- Sensing Loretta’s determination, you nod in agreement.

Loretta: … Let’s go.

(before Stage 15-4: Deadly Combat with a Dragon results screen)

-- After an intense battle, you finally defeat the Diseased Dragon.

-- The Dragon’s rotting flesh melts away, spreading across the Depths.

Wiz: Don’t let your guard down.

Wiz: Spirits like these tend to regenerate quickly.

-- Just as Wiz said, the flesh of the Diseased Dragon begins to accumulate.

Wiz: Now what…?

Wiz: I can’t do much in my current state.

Loretta: Just… a little longer…

-- The flesh of the dragon is forming faster and faster!

-- The Diseased Dragon regenerates and advances towards you.

Wiz: I guess we don’t have a choice!

-- You prepare to cast a spell, when suddenly…

Loretta: … Just in time…!

-- A bright light is unleashed…

-- And a regal white spirit slowly descends in front of you.

Wiz: Loretta…?

Loretta: The earth… The sky… The spirits of the forest… I command you… Give me… Strength…!

-- The light surrounding Loretta envelops the Diseased Dragon!

-- As the light dies down, you see that the Diseased Dragon has disappeared…

Loretta: ……….

-- You see Loretta lying on the ground.

Loretta: …Thank…you…

Loretta: …I’m glad…that I was…

Loretta: …able…to meet…you…

Loretta: ……….

-- Loretta closes her eyes.

-- You exit the Depths carrying Loretta on your back.

-- 5 days later.

-- You are in the Wizard Guild with Loretta, who has recovered and can speak again.

Wiz: I didn’t know that you had that kind of power, Loretta.

Loretta: …It’s passed down…from each generation…of priestess…

Loretta: We use it…to protect…the ring…

Loretta: But…it’s over now…

It’s over?

Loretta: I’ve… Lost…the power…

Loretta: I can’t…do anything…now…

-- Loretta extends her hand to you.

-- The ‘Oracle Ring’ rests in her palm.

Loretta: You should take this… The Oracle Ring ‘Smaragud’.

Loretta: I can’t trust anyone else…

-- You take the ring and grip it in you fist.

Wiz: Hahaha. Now you’re a ‘holder’ like me.

Wiz: A master wizard.

Wiz: without the skill, of course.

-- You ask Wiz if that comment was necessary.

-- Wiz’s expression gets serious

Wiz: From now on…

?

Wiz: …Haha. Nothing, never mind.

Wiz: It seems that headquarters is worse off than I imagined.

Wiz: We need some information.

Wiz: I have a friend in Ayvias, the city of Water. He’s an oddball, but we can trust him.

Loretta: …Ruscha…

Wiz: You know him?

Loretta: …Yes.

Loretta: …He’s…very strange.

Wiz: Hahaha. Look who’s talking!

-- You almost say that it applies to Wiz too, but you think better of it.

-- You gather your things and head out towards a new adventure.

Stage 1: Forest HelperEdit

Quest Common Stage Enemies Boss Notes
Walking with Farmers

(Rank 7, 12 MP)

(1323-2079 G, 130-182 EXP)

(3 Fodder Rounds)

  1. Water Aqua Slime
  2. Water Aqua Plant
  3. Water Frost Creeper
  4. Water Elite Aqua Plant

Possible Formations:

{(1, 2), (1, 1), (3, 3), (3), (3, 3, 3), (3, 3, 2)}

{(WaterWater), (WaterWater), (WaterWater), (Water), (WaterWaterWater), (WaterWaterWater)}

Water Float Slime

Water Elite Aqua Plant

Water Float Slime

In chest:

Completion Bonus:

  • 1 Crystal
Shipping Seedlings

(Rank 7, 12 MP)

(1512-1890 G, 143-182 EXP)

(3 Fodder Rounds)

Water Elite Aqua Plant

Water Elite Aqua Plant

Water Elite Aqua Plant

Disheveled Lands

(Rank 7, 12 MP)

(1701-2268 G, 156-195 EXP)

(3 Fodder Rounds)

Water Elite Frost Creeper

Water Elite Frost Creeper

Water Elite Frost Creeper

To Protect the Forest

(Rank 7, 16 MP)

(1890-2079 G, 169-182 EXP)

(4 Fodder Rounds)

Water Elite Frost Creeper

Water Gnome

Water Elite Frost Creeper

Cleared: We made some great progress. There's still a lot of work though, I'm counting on you!

Stage 2: Field DefilerEdit

Quest Common Stage Enemies Boss Notes
Patrolling the Fields

(Rank 7, 12 MP)

(1740-2352 G, 140-182 EXP)

(3 Fodder Rounds)

Water Frost Creeper

Thunder Spark Creeper

Thunder Thunder Goblin

Thunder Thunder Rabbit

Fire Fire Raccoon (Lord)

Water Rain Raccoon (Lord)

Thunder Thunder Raccoon (Lord)

Water Frost Creeper

Thunder Elite Spark Creeper

Water Frost Creeper

Completion Bonus:

  • 1 Crystal
Destroyed Fences

(Rank 7, 12 MP)

(1960-2352 G, 182-210 EXP)

Thunder Lightning Goblin

Thunder Elite Thunder Rabbit (x2)

Howling Beasts

(Rank 7, 12 MP)

(1764-2352 G, 168-210 EXP)

Thunder Elite Spark Creeper

Thunder Elite Spark Creeper

Thunder Elite Spark Creeper

Glowing Eyes in the Night

(Rank 7, 16 MP)

(2156-2548 G, 182-210 EXP)

Thunder Ryuzetsuran

Thunder Ryuzetsuran

Cleared: Now I can tend to my fields again. Thank you so much.

Stage 3: Sanctuary PrayerEdit

Quest Common Stage Enemies Boss Notes
The Pure Forest

(Rank 7, 12 MP)

(1421-2233 G, 112-168 EXP)

Fire Red Creeper

Water Frost Creeper

Fire Fire Plant

Water Aqua Plant

Fire Fire Slime

Fire Flame Slime

Water Frost Creeper (x2)

Completion Bonus:

  • 1 Crystal
Chirping Birds

(Rank 7, 12 MP)

(1600-2030 G, 150-182 EXP)

Fire Elite Fire Plant

Fire Elite Fire Plant

Fire Elite Fire Plant

Gentle Light

(Rank 7, 12 MP)

(1624-2233 G, 154-196 EXP)

Fire Elite Red Creeper

Fire Elite Fire Plant (x2)

Prayers from a Priestess

(Rank 7, 16 MP)

(2436-6404 G, 168-196 EXP)

Fire Sphinx

Water Frost Creeper (x2)

Cleared: I'm glad... that I asked you... to help... Thank... you...

Stage 4: Legendary FabricEdit

Quest Common Stage Enemies Boss Notes
In Search of Materials

(Rank 7, 12 MP)

(1672-2508 G, 165-225 EXP)

Thunder Yellow Demon

Thunder Thunder Devil Gunner

Thunder Thunder Goblin

Thunder Lightning Goblin

Thunder Lightning Goblin

Thunder Lightning Goblin

Completion Bonus:

  • 1 Crystal
Unknown Flora

(Rank 7, 12 MP)

(1672-2090 G, 165-195 EXP)

Thunder Lightning Goblin

Thunder Elite Yellow Demon

Thunder Lightning Devil Gunner

Collection Prevention

(Rank 7, 12 MP)

(2090-2508 G, 195-225 EXP)

Thunder Lightning Devil Gunner

Thunder Elite Yellow Demon (x2)

Ancient Plants

(Rank 7, 16 MP)

(2500-2717 G, 210-240 EXP)

Thunder Elecflow (Jumping)

Thunder Elecflow (Jumping)

Thunder Elecflow (Jumping)

Cleared: Now the Princess should be happy... You've been a great help. Thanks again.

Stage 5: A New MutationEdit

Quest Common Stage Enemies Boss Notes
Evening roaring Monsters

(Rank 7, 12 MP)

(2160-2592 G, 195-225 EXP)

Fire Red Creeper

Fire Red Demon

Fire Flame Rabbit

Fire Elite Red Demon

Fire Elite Red Demon

Fire Elite Red Demon

Completion Bonus:

  • 1 Crystal
Keep Your Guard Up

(Rank 7, 12 MP)

(1944-2376 G, 180-210 EXP)

Fire Elite Red Creeper

Fire Elite Flame Rabbit (x2)

Wild Monsters

(Rank 7, 12 MP)

(1728-2160 G, 150-180 EXP)

Fire Fire Golem

Fire Fire Golem

Fighting the Unknown

(Rank 7, 16 MP)

(3024 G, 255 EXP)

Fire Mad Rock

Fire Fire Golem (x2)

Cleared: Thank you, we got some great samples! I'll need your help again soon!

Stage 6: The Oracle RingEdit

Quest Common Stage Enemies Boss Notes
To the Depths of the Forest

Rank 8, 13 MP)

(2097-2563 G, 192-224 EXP)

Water Ice Centaur

Fire Hinokino (Hero)

Water Frosh (Hero)

Thunder Pikadake (Hero)

Water Aqua Slime

Water Blue Valkyrie

Water Float Slime

Water Float Slime

Water Float Slime

Completion Bonus:

  • 1 Crystal
Pushing Past the Thorns

(Rank 8, 13 MP)

(2097-2563 G, 192-224 EXP)

Water Azure Valkyrie

Water Float Slime (x2)

The Path to the Sanctuary

(Rank 8, 13 MP)

(1864-2796 G, 176-240 EXP)

Water Frozen Axe Centaur

Water Frozen Axe Centaur

Water Frozen Axe Centaur

The Destination

(Rank 8, 17 MP)

(2796-3495 G, 240-288 EXP)

Water Azure Valkyrie

Water Wildwolf

Water Frozen Axe Centaur

Cleared: Thank you... I'm glad... you're OK...

Stage 7: A Gift from the HeavensEdit

Quest Common Stage Enemies Boss Notes
A Walk Under the Stars

(Rank 8, 13 MP)

(1912-2868 G, 176-240 EXP)

(3 Fodder Rounds)

Fire Fire Centaur

Thunder Thunder Centaur

Fire Red Demon

Thunder Yellow Demon

Fire Red Fighter

Thunder Thunder Fighter

Fire Rocher (Fire Breather)

Thunder Rocher (Lightning Strike)

Water Rocher (Rain Maker)

Fire Elite Red Demon

Fire Elite Red Fighter

Fire Elite Red Demon

In chest:

Completion Bonus:

  • 1 Crystal
Noisy Beasts

(Rank 8, 13 MP)

(2151-2868 G, 192-240 EXP)

(3 Fodder Rounds)

Fire Elite Red Fighter

Fire Flaming Axe Centaur

Fire Elite Red Fighter

The Weight of the Package

(Rank 8, 13 MP)

(2151-2868 G, 192-240 EXP)

(3 Fodder Rounds)

Fire Flaming Axe Centaur

Fire Flaming Axe Centaur

Fire Flaming Axe Centaur

The Weight of the Feelings

(Rank 8, 17 MP)

(2868-6147 G, 240-288 EXP)

Fire Mad Rock (The Stone Devil)

Fire Flaming Axe Centaur (x2)

Cleared: Were they happy to see you? I may ask you to do it again. Thanks!

Wizard Books (B, level 1) occasionally drop from this stage.

Stage 8: Guiding the LostEdit

Quest Common Stage Enemies Boss Notes
Lost Memories

(Rank 8, 13 MP)

(1722-2460 G, 170-221 EXP)

Water Ice Devil Gunner

Water Blue Fighter

Water Water Goblin

Water River Goblin

Water River Goblin

Water River Goblin

Completion Bonus:

  • 1 Crystal
Following the Path

(Rank 8, 13 MP)

(2460 G, 221 EXP)

Water Elite Blue Fighter (x2)

Water Hail Devil Gunner

Memories that Remain

(Rank 8, 13 MP)

(2460-2706 G, 221-238 EXP)

Water River Goblin

Water Hail Devil Gunner (x2)

Clear Skies

(Rank 8, 17 MP)

(2706-2952 G, 238-255 EXP)

Water Werewolf

Water Wildwolf (x2)

Cleared: So they got home safely. That's a relief... Thank you for your help.

Stage 9: Water to the DesertEdit

Quest Common Stage Enemies Boss Notes
To the Thirsty Lands

(Rank 8, 13 MP)

(2530-3030 G, 234-270 EXP)

Fire Red Creeper

Thunder Spark Creeper

Fire Fire Hand

Thunder Spark Hand

Thunder Bronze Pot

Fire Flame Rabbit

Thunder Thunder Rabbit

Thunder Elite Spark Creeper

Thunder Elite Spark Creeper

Thunder Elite Spark Creeper

Completion Bonus:

  • 1 Crystal
Hydrate the Earth

(Rank 8, 13 MP)

(2277-2783 G, 216-252 EXP)

Thunder Elite Spark Hand

Thunder Elite Spark Creeper (x2)

The Lost Trees

(Rank 8, 13 MP)

(2500-3036 G, 230-270 EXP)

Thunder Elite Spark Hand

Thunder Elite Spark Hand

Thunder Elite Spark Hand

What Robs the Moisture

(Rank 8, 17 MP)

(~2800 G, ~210 EXP)

Thunder Ryuzetsuran (Redux)
Cleared: The work went smoothly. There's still lots to do, so let me know when you want to help!

Stage 10: Harbinger of Great DisasterEdit

Quest Common Stage Enemies Boss Notes
Past the Burnt Lands

(Rank 9, 13 MP)

(2900-3107 G, 250-270 EXP)

Fire Fire Centaur

Fire Red Demon

Fire Fire Golem

Fire Fire Hand

Fire Elite Red Demon

Fire Flaming Axe Centaur

Fire Elite Fire Hand

Completion Bonus:

  • 1 Crystal
Fire Trails

(Rank 9, 13 MP)

(2590-3100 G, 234-270 EXP)

Fire Elite Fire Hand

Fire Flaming Axe Centaur (x2)

Searching for the Dragon's Nest

(Rank 9, 13 MP)

(2331-3000 G, 216-250 EXP)

Fire Elite Fire Hand

Fire Elite Fire Hand

Fire Elite Fire Hand

Blazing Dragon

(Rank 9, 17 MP)

(2590-3108 G, 234-270 EXP)

Fire Fiery Dragon

Fire Elite Red Demon (x2)

Cleared: I'm glad that's resolved. That should help Loretta... Thank you!

Stage 11: Request to Build a Main HouseEdit

Quest Common Stage Enemies Boss Notes
Logging for Lumber

(Rank 9, 13 MP)

(2660 G, 247 EXP)

Fire Red Fighter

Water Blue Fighter

Water Aqua Plant

Fire Flame Rabbit

Water Frost Rabbit

Fire Flameflow (Dancing)

Water Aquaflow (Dancing)

Thunder Elecflow (Dancing)

Water Elite Blue Fighter (x2)

Water Elite Aqua Plant

Completion Bonus:

  • 1 Crystal
Harvesting Trees

(Rank 9, 13 MP)

(2660-2926 G, 247-266 EXP)

Water Elite Blue Fighter (x2)

Water Elite Frost Rabbit

Searching for Quality Columns

(Rank 9, 13 MP)

(2394-2926 G, 228-266 EXP)

Water Wildwolf

Water Elite Frost Rabbit (x2)

Every Last Details

(Rank 9, 17 MP)

(3192-3458 G, 285-304 EXP)

Water Hail Gnome

Water Wildwolf (x2)

Cleared: Thank you, we should be able to build a great house now. Thanks again!

Stage 12: Traders ProtectionEdit

Quest Common Stage Enemies Boss Notes
Night Carriage

(Rank 9, 13 MP)

(2457-2500 G, 220-228 EXP)

Thunder Yellow Demon

Thunder Thunder Devil Gunner

Thunder Thunder Fighter

Thunder Elite Yellow Demon

Thunder Elite Thunder Fighter (x2)

Completion Bonus:

  • 1 Crystal
Monster's Murmurs

(Rank 9, 13 MP)

(2184-2500 G, 209-228 EXP)

Thunder Elite Yellow Demon (x2)

Thunder Elite Thunder Fighter

A Shadow in the Darkness

(Rank 9, 13 MP)

(2184-3003 G, 209-266 EXP)

Thunder Elite Thunder Fighter

Thunder Lightning Devil Gunner (x2)

The Targeted Package

(Rank 9, 17 MP)

(3276-3549 G, 285-304 EXP)

Thunder Hypno Dragon

Thunder Elite Yellow Demon (x2)

Cleared: I knew that you were legit. I'll be needing you again in the future.

Stage 13: Ancient RuinsEdit

Quest Common Stage Enemies Boss Notes
Spooky Ruins

(Rank 9, 13 MP)

(2790-3069 G, 240-300 EXP)

Fire Fire Hand

Fire Fire Golem

Fire Red Mummy

Fire Skeleton Warrior (Fire)

Fire Wizard Book (Red)

Water Wizard Book (Blue)

Thunder Wizard Book (Yellow)

Fire Elite Fire Hand

Fire Elite Fire Hand

Fire Elite Fire Hand

Completion Bonus:

  • 1 Crystal
Enveloped in Serenity

(Rank 9, 13 MP)

(2790-3069 G, 240-300 EXP)

Fire Red Mummy (Lord)

Fire Elite Fire Hand

Fire Skeleton Warrior (Flaming)

A Voice from the Depths

(Rank 9, 13 MP)

(2790-3348 G, 240-300 EXP)

Fire Elite Fire Hand

Fire Skeleton Warrior (Flaming) (x2)

What Awaits Within

(Rank 9, 17 MP)

(2790-3300 G, 220-260 EXP)

Fire Neo Sphinx
Cleared: You are quite the Wizard. We'll be watching those ruins closely from now on, so stay alert!

Stage 14: Looking for the Holy WaterEdit

Quest Common Stage Enemies Boss Notes
Calming the Nerves

(Rank 10, 13 MP)

(2000-2860 G, 210-273 EXP)

Water Ice Centaur

Thunder Thunder Centaur

Fire Scarlet Dryad

Water Jade Dryad

Thunder Moonlight Dryad

Thunder Thunder Plant

Water Blue Valkyrie

Thunder Thunder Valkyrie

Thunder Elite Thunder Plant

Thunder Elite Thunder Plant

Thunder Elite Thunder Plant

Completion Bonus:

  • 1 Crystal
Walking Past Dead Leaves

(Rank 10, 13 MP)

(2000-3432 G, 210-315 EXP)

Thunder Thunder Axe Centaur

Thunder Gold Valkyrie (x2)

Rushing to the Sanctuary

(Rank 10, 13 MP)

(2002-2860 G, 210-294 EXP)

Thunder Thunder Axe Centaur

Thunder Thunder Axe Centaur

Thunder Thunder Axe Centaur

The Sanctuary Springs

(Rank 10, 17 MP)

(3146-3700 G, 294-330 EXP)

Water Chimera

Thunder Gold Valkyrie (x2)

Cleared: Thank you... I really can't thank you enough.

Stage 15: The Cursed DragonEdit

Quest Common Stage Enemies Boss Notes
Advancing Past the Miasma

(Rank 10, 14 MP)

(3300-3333 G, 294-300 EXP)

Fire Red Mummy

Water Blue Mummy

Thunder Yellow Mummy

Fire Skeleton Warrior (Fire)

Water Skeleton Warrior (Water)

Thunder Skeleton Warrior (Thunder)

Fire Sphinx

Water Skeleton Warrior (Blackwater) (x2)

Water Blue Mummy (Lord)

Completion Bonus:

Feast of the Undead

(Rank 10, 14 MP)

(3030-3636 G, 273-315 EXP)

Water Blue Mummy (Lord) (x2)

Water Skeleton Warrior (Blackwater)

The Rotting Sanctuary

(Rank 10, 14 MP)

(3333-3636 G, 294-315 EXP)

Water Blue Mummy (Lord)

Water Skeleton Warrior (Blackwater) (x2)

Deadly Combat with a Dragon

(Rank 10, 18 MP)

(3333-6226 G, 252-273 EXP)

Thunder Cursed Dragon
Cleared: Now the forest... will be OK... That makes... me happy... Thank you.


Cities
Port Town Torulika · Kingdom Wilitona · Forest Village Rallydon · City of Water Ayvias · Mystic City Sciorn · Citadel Lorencio

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