# Experience

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Experience (EXP) is required to level up and evolve spirits. Experience requirements are similar but not the same for all Spirits. The max level of a spirit depends on its rank.

Spirit EXP Calculator
Rank Max Level EXP to Max
C 10 81
C+ 20 1067
B 30 4502
B+ 40 10,268
A 50 19,564
A+ 60 35,620
S 70 63,204
S+ 80 102,212
SS 90 153,460

To gain experience, you must spend spirits (materials) to enhance other spirits (base).

Here are some tips:

• Materials of the same element give 25% more EXP than of the different element.
• The higher the DC, rank, and level of the material, the more EXP it gives.
• No EXP is given for half levels. Don't waste by using up a spirit when it is close to leveling up!
• Don't use your materials when their level are 1. Combine them to take advantage of stacking bonuses.
• Try to enhance a spirit with as much as EXP you can at once, or as much as the EXP it needs to reach max level. The gold required to perform enhancement increases as the base spirit's level is higher. Thus, it's more cost efficient to raise a spirit's level as much as possible in a single enhancement.

## StackingEdit

You can take advantage of 'stacking bonuses' in the game by leveling up your materials before using them to enhance the base. For example, feeding one aqua slime to another would result in one Level (LV) 3 aqua slime. Feed that to another LV 1 aqua slime, and the new one will grow to level 6. Repeat once more and you have a LV 10 aqua slime. Feed this to a water base, and it grants 150 EXP rather than the 60 that you'd receive by feeding the four aqua slimes separately. As a bonus, it's much less expensive to feed spirits this way.

### Maximizing Stacking - Spirits' Deck CostEdit

Not all MAX LV Rank C (or any rank) spirits are created equal.  You will actually receive different amounts of EXP based on the spirit's Deck Cost. Let's look at the above example again.

In the above example, we used 4 Aqua Slime cards like so:

1. LV 1 Aqua Slime -> LV 1 Aqua Slime = LV 3 Aqua Slime
2. LV 3 Aqua Slime -> LV 1 Aqua Slime = LV 6 Aqua Slime
3. LV 6 Aqua Slime -> LV 1 Aqua Slime = LV 10 Aqua Slime (MAX LV)

This is worth 150 EXP if we feed the LV 10 Aqua Slime (3 Deck Cost) to a water base spirit.  But what if we did this instead?

1. LV 1 Aqua Slime -> LV 1 Aqua Slime = LV 3 Aqua Slime
2. LV 3 Aqua Slime -> LV 1 Aqua Slime = LV 6 Aqua Slime
3. LV 6 Aqua Slime -> LV 1 Aqua Hand = LV 10 Aqua Hand (MAX LV)

The LV 10 Aqua Hand (5 Deck Cost) is actually worth 250 EXP to a water spirit!

Even though they are both Rank C spirits, they give different amounts of EXP.

These are the results based on some testing:

• Max LV 10 Rank C (3 Deck Cost) = 150 EXP for same element
• Max LV 10 Rank C (4 Deck Cost) = 200 EXP for same element
• Max LV 10 Rank C (5 Deck Cost) = 250 EXP for same element

Stacking is a way to take advantage of the way EXP works in the game. The EXP required to level up is logarithmic with level. The EXP a material gives is linear with level. This means that for low levels you get more EXP than what you give into the spirit. Warning: As the level increases, you start losing the bonus until you get less than you give!

Optimal Levels (Maximum bonus)

• Rank C: Level 10 (MAX LV)
• Rank C+: Level 10 to 12
• Rank B: Level 11 to 14
• Rank B+: Level 12 to 14
• Rank A: Level 14 to 15
• Rank A+: Level 15 to 16
• Rank S: Level 17 to 19

## Experience for LevelingEdit

The following table gives the total experience required for a spirit to reach the given level from level 1 for each rank.

Rank (Max LV) LV Accumulated EXP Next
1 0 6
2 6 7
3 13 8
4 21 8
5 29 9
6 38 10
7 48 10
8 58 11
9 69 12
C 10 81 13
11 94 26
12 120 40
13 160 56
14 216 75
15 291 97
16 388 124
17 512 152
18 664 184
19 848 219
C+ 20 1067 257
21 1324 276
22 1600 293
23 1893 313
24 2206 333
25 2539 353
26 2892 376
27 3268 392
28 3660 414
29 4074 428
B 30 4502 450
31 4952 472
32 5424 500
33 5924 530
34 6454 559
35 7013 590
36 7603 620
37 8223 650
38 8873 682
39 9555 713
B+ 40 10,268 745
41 11,013 775
42 11,788 816
43 12,604 856
44 13,460 900
45 14,360 945
46 15,305 991
47 16,296 1040
48 17,336 1091
49 18,427 1137
A 50 19,564 1193
51 20,757 1244
52 22,001 1327
53 23,328 1419
54 24,747 1517
55 26,264 1625
56 27,889 1740
57 29,629 1863
58 31,492 1995
59 33,487 2133
A+ 60 35,620 2281
61 37,901 2372
62 40,273 2480
63 42,753 2589
64 45,342 2698
65 48,040 2809
66 50,849 2920
67 53,769 3032
68 56,801 3145
69 59,946 3258
S 70 63,204 3373
71 66,577 3488
72 70,065 3605
73 73,669 3721
74 77,390 3838
75 81,228 3957
76 85,185 4076
77 89,261 4196
78 93,457 4317
79 97,774 4438
S+ 80 102,212 4561
81 106,773 4684
82 111,457 4808
83 116,265 4933
84 121,198 5058
85 126,256 5185
86 131,441 5312
87 136,753 5440
88 142,193 5569
89 147,762 5698
SS 90 153,460 None

## Cost to EnhanceEdit

Formula for gold cost:

$Gold Cost = (30 + Deck~Cost) * Rank~factor * Current~level$

 Rank Rank factor C C+ B B+ A A+ S S+ SS 1 1 1.5 2 3 8 14 16 18

For example, an A rank spirit with 29 Deck Cost at level 16 would cost $(30+29)*3*16=2832$ per material to enhance.

## Start a Discussion Discussions about Experience

• #### Discussion about the G used

10 messages
• Agree, but I think it's a stretch to make a rank factor between 1 and 1.5. On a related note, there are a class of "new" C+ spir...
• I don't know whether the app has amendment or not. Maybe you are right.  The factor of C+ is now 1.  I have also tried Fishes (DC 8), ...
• #### Experience Table

15 messages
• I'll look into figuring out some kind of equation...
• @Wikia I made the change to the experience page; it has a gold chart now.